Saturday, March 31, 2012
Friday, March 30, 2012
Battle over snow between 2 AR.Drones with AR.Pursuit video game.
AUGMENTED REALITY video game for 2 AR.Drone.
Watch all Parrot AR.Drone movies: http://www.youtube.com/ARdrone
Follow AR.Drone on: http://twitter.com/ardrone
Buy an AR.Drone on: http://ardrone.parrot.com/buy-ardrone
magical HTML5 moustache.
This is a cool AR application. One that put's moustache's on people. Yea I know some webcams come with software to do that.
But HTML5 can do AR, meaning you can use your camera phone to point to a web site and run applications that to image processing tricks.
That ability to completely change in an out the AR engine from a URL changes everything.
Since HTML5 based software isn't locked in to legacy libraries and drivers and the massive web of version compatible issues that come with it.
I only hope the HTML5 people keep their act together.
So far the most important function for being able to capture video in HTML5 is:
I was surprise to see that the NVIDIA 3D Vision system used HTML5 exclusively for playback of Youtube 3D videos.
LINKS on getUserMedia
LINKS on HTML5 Augmented Reality
http://www.onebyonedesign.com/html5/arhtml/ (sample AR application in HTML for Mobile)
Thursday, March 29, 2012
Wednesday, March 28, 2012
I came across an interesting article on Wired.com
Which linked to Youtube "Gob's greatest illusion - the yacht disappears"
"This video contains content from FOX, who has blocked it on copyright grounds."
What a missed opportunity. If I were a share holder I'd be getting a little upset about this by now.
I mean Wired I am sure would be more then happy to license this clip as it would any still or clip from FOX I know there are middlemen that do just that for traditional Broadcast medium.
What this just a miss step on Wired part?
Is this because the author didn't know to use some obscure streaming service that does just this very thing?
So in the end, Wired who I am sure would be a happy paying customer, get's an unprofessional result.
Shut down by Fox through Youtube, the only thing not turning this FAIL/FAIL in to profitable WIN/WIN is a small amount of Code and an agreement by the lawyers and the suits.
Just imagine how it would also empower others who also wish to include a video that references modern popular culture.
|Original Page 3/28/2012|
At over 1.5 billion Dhrystone operations per second and vector floating point arithmetic operations, the BeagleBone is capable of not just interfacing to all of your robotics motor drivers, location or pressure sensors and 2D or 3D cameras, but also running OpenCV, OpenNI and other image collection and analysis software to recognize the objects around your robot and the gestures you might make to control it. Through HDMI, VGA or LCD expansion boards, it is capable of decoding and displaying multiple video formats utilizing a completely open source software stack and synchronizing playback over Ethernet or USB with other BeagleBoards to create massive video walls. If what you are into is building 3D printers, then the BeagleBone has the extensive PWM capabilities, the on-chip Ethernet and the 3D rendering and manipulation capabilities all help you eliminate both your underpowered microcontroller-based controller board as well as that PC from your basement.
- Board size: 3.4" x 2.1"
- Shipped with 4 GB microSD card with the Angstrom Distribution with node.js and Cloud9 IDE
- Single cable development environment with built-in FTDI-based serial/JTAG and on-board hub to give the same cable simultaneous access to a USB device port on the target processor
- Industry standard 3.3V I/Os on the expansion headers with easy-to-use 0.1" spacing
- On-chip Ethernet, not off of USB
- 256MB of DDR2
- 700-MHz super-scalar ARM Cortex™-A8
- Easier to clone thanks to larger pitch on BGA devices (0.8mm vs. 0.4mm), no package-on-package memories, standard DDR2 vs. LPDDR, integrated USB PHYs and more.
https://www.adafruit.com/products/513 Current Retail price of $89
From the makers of the Beagle Board, we now have a smaller, lighter, but powerful single board linux computer, Beagle Bone! We like this move to a more compact and integrated SBC. For example, there is onboard Ethernet and USB host, as well as a USB client interface (a FTDI chip for shell access). It even comes preloaded with Angstrom Linux on the 4 GB microSD card!
- Fully assembled and tested BeagleBone A5
- Mini-B USB cable
- 4 GB microSD card with preloaded Angstrom Linux
- MicroSD to SD card adapter
The system also features a convenient HTTP API which uses POST commands to issue events to the screen and control device behavior. This, combined with zeroconf discoverability via Bonjour, makes integrating NeTV with other networked devices (such as your smartphone or laptop) a snap.
FPGA geeks take note! NeTV does video compositing with an FPGA. The FPGA is managed using a convenient set of built-in command-line tools. You can modify the NeTV's video processing capability using Xilinx's free Webkit development environment. Or, you can repurpose the FPGA for entirely new functionality.
$119 from http://www.adafruit.com/products/609
Summary of development environment options for NeTV:
- Remote control using iOS/Android reference apps via HTTP API
- Command line and kernel development via downloadable gcc environment, or via cloud-based "pre-built" Amazon EC2 environment.
- Verilog/VHDL hardware development on FPGA via Xilinx Webpack tools
- Solder-and-screws hardware development enabled via open source hardware stack
- Board Size: 94mm x 57mm
- 800 MHz Marvell PXA168 CPU (Marvell(R) Sheeva(TM) PJ-1 ARMv5TE-compliant with Intel WMMX2 extensions; 32kB/32kB L1 cache; 128kB L2 cache)
- 128 MB DDR2 DRAM, 16-bits x 800MT/s
- 1 GB microSD card pre-loaded with Angstrom-derived Linux distribution * User-accessible Xilinx Spartan-6 XC6SLX9 FPGA
- HDMI input and output ports, compatible with pixclock speeds of 95MHz
- Native resolution support for 480p, 576p, 720p, 1080p/24, 1080i/60
- Video overlay on HDCP encrypted feeds
- MicroUSB port for power and USB gadget support (attaches as ethernet device)
- Embedded 802.11b/g wifi card
- IR receiver
- IR extender port
- Pushbutton that triggers easy to use wifi-based firmware recovery mode
- Blue and green status LEDs
- Wifi configuration via IR remote and/or supporting Android app
- NeTV PCB board and IR remote
- NeTV plastic enclosure kit: This is the plastic enclosure for an NeTV PCB. This lovely little box is made of two injection molded halves, a soft rubber anti-slip bottom, and a small baggie of screws. Assembly is simple and only takes a few minutes. Attach the NeTV using the short screws to the bottom plate. Remove the paper backing from the antenna and stick to the underside of the top piece, then fit the large top over it and snap in place. Screw in the 4 longer screws from the bottom. Finish by applying the rubber mat piece to the bottom to hide the screws. You're done!
- 5V 1A USB power supply
- MicroUSB cable
- HDMI cable
NeTV is the first offering from the brand new Sutajio Ko-Usagi, the Open Source Hardware company led by "bunnie" Huang. bunnie is best known as the author of "Hacking the XBox" and was the lead hardware engineer of the chumby internet alarm clock. So, it is no surprise that his latest invention, conceived in chumby industries' Singapore office and brought to you by Sutajio Ko-Usagi, is a fully open source HDTV peripheral which brings WiFi Internet and Android mobile interfacing to any HDMI TV!
NeTV is available here in bare board form with an optional DIY plastics kit! This package does not have the enclosure fully assembled with the PCB, you will have to snap the NeTV into its case, a 5-10 minute task. This package contains the NeTV assembled and tested board, IR remote (to control the NeTV from your couch), a Micro-USB cable (to connect/power the NeTV), a 5V 1A USB power supply (to power the board), and an HDMI cable (to connect it to the HDTV)
Need more? Here's a video with an overview: http://kosagi.com/netv/netv_demo.html
Chumby’s new NeTV makes almost ‘any TV’ into an Internet connected device
Fwd: Driven by Smartphones and Tablets, the Market for Mobile Processors Is Projected to Reach 1.9 B...
From: "In-Stat News" <email@example.com>
Date: Mar 28, 2012 5:17 AM
Subject: Driven by Smartphones and Tablets, the Market for Mobile Processors Is Projected to Reach 1.9 B...
Driven by Smartphones and Tablets, the Market for Mobile Processors Is Projected to Reach 1.9 Billion Units Annually by 2016, Says NPD In-Stat
Scottsdale, Ariz., March 28, 2012—The term "mobile processor" refers to a range of processors used in mobile CE devices, often referred to as applications processors and central processing units (CPUs). These highly flexible mobile processors are used in multifunction devices that combine computing, communications, entertainment, and/or productivity capabilities. Mobile devices include e-readers, handheld game consoles (HGCs), mobile PCs, portable media players (PMPs), smartphones, and tablets. New NPD In-Stat (www.in-stat.com) research, reports that the growth of mobile processors in 2011 exceeded 43% and is forecast to grow at a 22% CAGR through 2016.
"Although the total available market for mobile processors continues to grow, the emergence of industry leaders in the high-growth mobile device segment is becoming a key factor in the success of processor vendors," says Jim McGregor, Chief Technology Strategist. "Just having a captive smartphone and tablet market has propelled Apple into second place for the entire mobile processor market just behind industry leader Intel. In 2012, Apple will likely capture the top spot, in terms of unit shipments, driven by the success of its iPhone and iPad. Other companies that benefitted greatly from new product releases or dominance by their OEM customers included Nvidia, Texas Instruments, Qualcomm, and Samsung."
Key research findings include:
- For all mobile devices, ARM is the dominant processor architecture with over 73% of all units shipped and is growing.
- Intel's dominance continues in mobile PCs, while Apple, Qualcomm, and Samsung claim the top spots in other CE devices.
- Smartphones and tablets represent the greatest opportunity for growth with a combined 75% growth in 2011 and 29.3% CAGR expected through 2016.
- In-Stat anticipates consolidation in the mobile processor market beginning in the 2013/2014 timeframe.
- The release of Windows 8 later this year will be a pivotal point in the competition between the ARM and x86 processor architectures.
New In-Stat research, Mobile Processor Architectures, Devices, and Market Shares, Q4'11 (#IN1204993SI), examines the vendors, markets, and issues surrounding the mobile processor market. As the first in a quarterly series of reports on mobile processors and mobile graphics, the mobile processor report provides in-depth analysis on key issues in the market as well as unit forecasts:
- Quarterly shipment forecast by mobile processor vendor
- Quarterly shipment forecast by application: mobile PCs, PMPs, HGCs, e-readers, tablets, smartphones
- Quarterly shipment forecast by processor architecture, including ARM, MIPS, and x86
- Analysis of key issues potentially impacting the market, including the battle between ARM and x86, the pending release of Windows 8, the make vs. buy decision, differentiation and integration, the growth of the low-cost segments, industry consolidation, technology adoption and migration, manufacturing, and legal issues
- Five-year outlook for the market
- Processor and vendor profiles for Amlogic, Anyka, AMD, Apple, Broadcom, Freescale Semiconductor, HiSilicon, Ingenic Semiconductor, Intel, Marvell Technology Group, MediaTek, NuFront, Nvidia, Qualcomm, Renesas Mobile, Rockchip, Samsung, Shanghai Jade Tech, Spreadtrum, ST-Ericsson, Texas Instruments, VIA Technologies, Vimicro, and ZiiLABS
This research is part of In-Stat's Mobile Technology service, which provides analysis of the market for technologies, IP, and semiconductors that enable next-generation mobile devices, including processors, graphics, modems, GPS, displays, memory, storage, operating systems, software, and human interfaces.
About NPD In-Stat
NPD In-Stat's market intelligence combines technical, market and end-user research and database models to analyze the Mobile Internet and Digital Entertainment ecosystems. Insights are derived from a deep understanding of technology impacts, nearly 30 years of history in research and consulting, and direct relationships with leading players in each of our core markets. NPD In-Stat provides its research through reports, annual subscriptions, consulting and advisory services to inform critical decisions. Technology vendors, equipment manufacturers, service providers and media companies worldwide rely on NPD In-Stat to support critical business, product and technology decisions. For more information, visit www.in-stat.com.
About The NPD Group, Inc.
The NPD Group is the leading provider of reliable and comprehensive consumer and retail information for a wide range of industries. Today, more than 1,800 manufacturers, retailers, and service companies rely on NPD to help them drive critical business decisions at the global, national, and local market levels. NPD helps our clients to identify new business opportunities and guide product development, marketing, sales, merchandising, and other functions. Information is available for the following industry sectors: automotive, beauty, commercial technology, consumer technology, entertainment, fashion, food and beverage, foodservice, home, office supplies, software, sports, toys, and wireless. For more information, contact us or visit www.npd.com and www.npdgroupblog.com. Follow us on Twitter at @npdtech and @npdgroup.
Savvy Public Relations, Not listed, Orlando, FL 32814 United States
Tuesday, March 27, 2012
Microsoft's system, a virtual image projector, could be built into helmets, goggles, and other types of eyewear. It would involve two different images, one projected in front of each eye, providing a stereoscopic 3D experience.
The projectors would be partially transparent, so you could play a game while still seeing a semblance of your natural environment. Alternately, a game could merge the real world with a virtual world beamed in front of your retinas.
There's one fundamental problem of having a display projected so close to your eye, though: The human eye can't focus on images less than an inch or two away. Microsoft's patent solves this problem by projecting the image as if it's viewed at arm's length. Projected scenes appear to be 21 inches in diagonal with a 16:9 aspect ratio.
Such " wearables" are commonly regarded as the next frontier of tech. Google has reportedly been working on a sunglasses-like heads-up display (HUD) unit that could go on sale before the end of the year. Apple has also dabbled in eye-worn displays, if past patents are any indicator. Other types of wearable technology could be built into clothing, or even be embedded in your flesh.
As for the helmet, the more awkward potential implementation of this projector technology, Microsoft envisions it could be used in aviation applications in addition to gaming.
1838 Charles Wheatstone invented the stereogram. He found an explanation of binocular vision which led him to construct a stereoscope based on a combination of prisms and mirrors to allow a person to see 3D images from two 2D pictures.
1855 James Clerk Maxwell developed color theory and the perception of color,
1861 The first color photograph made by the three-color method suggested by James Clerk Maxwell in 1855, taken by Thomas Sutton.
1861 Oliver Wendell Holmes, Sr. invented an improved form of stereoscope which had no mirrors and was inexpensive to produce. These stereoscopes were immensely popular for decades.
1888 Thomas Edison invents the Kinetoscope also known as a peep-hole viewer.
1894 William Friese-Greene files a patent application for a 3D viewing process using two screens side by side, united in the viewer's eye by a cumbersome stereoscope headset.
"In the early 1890's he experimented with cameras to create stereoscopic moving images but met with limited success. Friese-Greene’s experiments in the field of motion pictures were at the expense of his other business interests and in 1891 he was declared bankrupt. To cover his debts he sold the rights to the 'chronophotographic' camera patent no. 10131 for £500. The renewal fee was never paid and the patent eventually lapsed."
1894 Herman Casler invents the http://en.wikipedia.org/wiki/Mutoscope a peep-hole viewer
like Thomas Edison's Kinetoscope
1894-6, Thomas Armat's Vitascope, manufactured by the Edison factory and marketed in Edison's name, was used to project motion pictures in public screenings in New York City.
1903 Frederic Eugene Ives patented the parallax stereogram, the first "no glasses" autostereoscopic 3-D display technology. A compound image consisting of fine interlaced vertical slivers of a stereoscopic pair of images was seen in 3-D when viewed through a slightly separated fine grid of correctly spaced alternating opaque and transparent vertical lines, now known as a parallax barrier.
1905 Auto-Stereoscope by Rosenfield Manufacturing Company, New York, NY, coin-operated, drop card machine
1914 "Niagara Falls" (short) , Porter-Waddell Stereoscopic Process
1915 "Jim the Penman", the first anaglyph movie Edwin S Porter, and William E. Waddell red-green anaglyph test shorts in New York, but his process is never developed further. The film used was simple footage of rural landscapes and short excerpts of previous films that had been converted in to the format.
1921 Rêve d'opium France Stereo Parolini
1922 "The Power of Love", using a system developed by cinematographer Robert F Elder, is the first 3D movie screened for a paying audience, in Los Angeles. Fairhall-Elder 3-D
1922 "The Man From MARS" aka Radio-Mania An inventor succeeds in making contact with Mars via television. Teleview (dual-strip 3-D) (single-strip/frame sequential release print) Using two projectors synchronised with stereo headsets, Laurens Hammond and William Cassidy present a series of shorts plus one feature, The Man From MARS, but it played only at the sole cinema equipped to project it.
"Plastigrams" This film was released on 17 December 1922 in the Ives-Leventhal stereoscopic
"Movies of The Future"
1923 Frederick Eugene Ives and Joseph Levanthal present several 3D shorts for Pathe Films.
1925 Zowie, Luna-cy!, Ouch!, A Runaway Taxi( all 3D Shorts)
1929 Edwin H. Land invented and patented a polarizing sheet. He gave the first demonstration of Polaroid filters in conjunction with 3-D photography at the Waldorf-Astoria Hotel in January 1936
1935 MGM's Audioscopics, developed by Joseph Leventhal and John Norling, wins the Best Short Subject (Novelty) Academy Award.
1936 "Nozze vagabonde" (Italian: Beggers Wedding) using Systeme Gualtiero Gualtierotti single-strip 3-D system. It was the first 3-D talkie film (with a synchronized soundtrack) to encourage the use of 3D polarizing glasses by its viewing audience.
1939 The first commercial Polaroid 3-D film in the U.S.; commissioned by Chrysler for showing at the Chrysler Motor Pavilion at the 1939 New York World's Fair, under the title "In Tune With Tomorrow", the 15-minute short depicted a full 1939 Chrysler Plymouth being magically put together (in stop-motion), set to music. It was so popular that Chrysler commissioned a color remake for the second year of the fair, under the title "New Dimensions"; the color version was released theatrically by R.K.O. in 1953 as "Motor Rhythm"
1952-55 The first boom period in 3D cinema, led by Bwana Devil, Andre de Toth's House of Wax (the first of four 3D movies to star the determinedly one-dimensional Vincent Price, the Olivier of the form), and Dial M for Murder (filmed 3D, released "flat"). As TV menaces the studios (lately forced by the US Supreme Court to sell their cinemas), they push all kinds of new formats such as Cinerama, CinemaScope, Technicolor and VistaVision.
1953 It Came from Outer Space
|If you have Red/blue glasses this image is worth viewing. Click for full size.|
1973 Andy Warhol and Paul Morrissey revive the now seemingly obsolete format for Flesh For Frankenstein, in the short-lived Stereovision format. The skewering of one character, whose extruded heart dangles horribly close to the 3D viewer's eye, is a particular highlight of the film.
1982 Lenny Lipton's book Foundations of the Stereoscopic Cinema, is published.
1986 The world's first IMAX 3D system premieres at the Canada Pavilion, EXPO '86 in Vancouver, Canada. Transitions (IMAX 3D)
1990 Echoes of the Sun (First IMAX DOME 3D film.)
1995 Wings of Courage, Across the Sea of Time, (IMAX 3D)
1996 L5: First City in Space (IMAX 3D)
1999 Encounter in the Third Dimension (IMAX 3D) tries to show the history of 3-D film,
Alien Adventure (IMAX 3D), Siegfried & Roy: The Magic Box (IMAX 3D)
2003 James Cameron's "Ghosts of the Abyss", a 3D documentary tour of the Titanic wreckage
2004 "The Polar Express" makes cinematic history as the world's first full- length IMAX 3D Hollywood feature. Make $121M on 3500 2-D screens and $49M on only 68 3-D screens. The IMAX 3D version shatters box office records worldwide and becomes the highest grossing digitally re-mastered IMAX release at over $60 million on under 100 screens.
Insane Clown Posse's short film "Bowling Balls" is the first high-definition 3D short.
2006 – "Superman Returns: An IMAX 3D Experience" becomes the world's first live-action Hollywood title to be released with select scenes converted into IMAX 3D using IMAX's proprietary live-action 2D to 3D digital conversion technology.
2007 - IMAX signs a four picture deal with DreamWorks Animation. The agreement marks IMAX's first multiple 3D picture deal with a Hollywood studio.
2008 Journey to the Center of the Earth
2009 Avatar break box office records. Coraline, My Bloody Valentine 3D,
The IMAX 3D camera returns to space on board the NASA Space Shuttle Atlantis to chronicle the final mission of The Hubble Telescope for the Warner Bros. and IMAX co-production: ‘Hubble 3D’.
2013 Titanic and Starwars are re-released in 3D, I assume some 2D to 3D conversion was applied.
2016 Avatar 2 is expected.
Raumbild-Verlag also know as a Stereoscope
NAZI 3-D MAGAZINE DAS RAUMBILD
Technology Filmmaker discovers Nazi 3D movies from the 1930s
Decades before Hollywood shlockmeisters rolled out their gimmicky spectacles in the mid-'50s, Nazi filmmakers made 3D propaganda films using their own versions of the format.
Stored in an obscure corner of Berlin's Federal Archives, two black-and-white shorts shot in 1936 were discovered by Australian director Philippe Mora as he researched a project on Third Reich cinema.
Mora told Variety the 3D Nazi movies, evidently filmed with a prism in front of two lenses, "were made … for Goebbels' propaganda ministry and referred to as raum film -- or space film -- which may be why no one ever realised since that they were 3D."
The half-hour films include a musical, So Real You Can Touch It, featuring close-ups of sizzling bratwurst. Six Girls Roll Into Weekend follows a group of Nazi starlets.
"The quality of the films is fantastic," Mora said. "The Nazis were obsessed with recording everything and every single image was controlled -- it was all part of how they gained control of the country and its people."
Mora, who believes there are more Nazi 3D films waiting to be unearthed, is already digging into his next project: a 3D biopic about Salvador Dali.
Third Reich 3D movies unearthed
Documaker Philippe Mora finds unknown pre-war pics
Films shot on 3D in pre-war Nazi Germany have been unearthed in Berlin's Federal Archives.
Two 30 minute black and white propaganda films in 1936 were found by Australian director Philippe Mora, who is prepping a feature length documentary on how the Nazis used images to manipulate reality.
Mora broke new ground with his first film "Swastika" when it was released in 1973 featuring previously unseen color footage from Hitler's "home" movies shot on a 16mm camera by his mistress Eva Braun at the Berghof mountain retreat at Obersalzberg in the Bavarian alps.
Now he has discovered that the Nazis were decades ahead of Hollywood in developing a medium first popularized in the 1950s and now enjoying an international renaissance.
"The films are shot on 35mm -- apparently with a prism in front of two lenses," Mora who is at the Berlinale for his planned $13 million 3D biopic on Salvador Dali, starring Alan Cumming and Judy Davis that he plans to shoot in Germany, Australia and Spain.
"They were made by an independent studio for Goebbels' propaganda ministry and referred to as 'raum film' -- or space film -- which may be why no one ever realised since that they were 3D."
One film, a musical set during a carnival entitled "So Real You Can Touch It" features close up shots of sizzling bratwurst on a barbeque; the other "Six Girls Roll into Weekend" has what may be UFA studio starlets living it up.
"The quality of the films is fantastic. The Nazis were obsessed with recording everything and every single image was controlled -- it was all part of how they gained control of the country and its people," Mora said.
He plans to incorporate the material in a 3D section of his documentary -- working title "How the Third Reich Was Recorded" -- and is convinced there is more vintage 3D footage out there to be found.
The Search For 3D in The Third Reich.
Mora told the audience about two Nazi stereoscopic films (shot using a process that the Nazi’s called Raumbild) that he discovered last February. Yet, what was even more unbelievable was the fact that German scientists had employed the 3D film and projection medium during the 1936 Berlin Olympics
“We subsequently discovered that a Technical unit of engineers working with Zeiss Ikon at the Technical and Physics institute in Braunschweig in 1935 and 1936 built special 16MM high-speed stereoscopic units to film certain events at the Olympics. Why? We believe they had determined that in a close race a still photo may be an inaccurate image of who won, depending on the position of the camera.
They built two stereoscopic rigs to film the events in 16MM at 50 frames per second from a special tower over-looking the finishing line. The cameras were triggered by the starter’s pistol. Even more enterprising they developed the film within seven minutes of the races finishing, and projected them with two projectors to examine the races in 3D. Many results were corrected when the judges viewed the stereoscopic films”
From: "CCTV Imports" <firstname.lastname@example.org>
Date: Mar 26, 2012 11:25 PM
Subject: IR, Vibration Resistant Camera on Sale
|Having trouble viewing this email? Click here|
Sunday, March 25, 2012
[Carlos Agell] sent in a tip where he captured images from an analog camera with an Arduino.
We’ve seen a few AVR/Arduino hacks that generate video, although overclocking is necessary if you want to do anything beyond a Breakout clone. [Carlos]‘ hack bucks that trend and now he can capture video with an Arduino.
The project captures individual frames from NTSC video at a resolution of 128×96. Although the Arduino isn’t powerful enough for real-time capture, [Carlos] managed this by capturing only thresholds and sending them over to a computer running a program coded in LabVIEW. The PC program reassembles the images of the thresholds and produces a tiny image in 3-bit grayscale.
[Carlos] used the Video Experimenter shield which is impressive in it’s own right. The Video Experimenter is able to do object tracking and edge detection, so we’re wondering when we’ll see robots with computer vision running off an Arduino. Check out a demo of the nootropic design video experimenter shield after the break.
UPDATE: Carlos wrote a sketch in Processing that does the same thing as his LabVIEW program.
Saturday, March 24, 2012
Friday, March 23, 2012
Thursday, March 22, 2012
Convert video into meta-data for ad targeting, search and monetization
Veenome is an API that translates video content into data for superior organization, publishing, sharing, searching and monetization. In doing this Veenome identifies the products, object, brands and people in video. We do this by analyzing the visual patterns found in the frames of the video to create tags.
This should be a boon to the new area of VSEO.
Wednesday, March 21, 2012
Tuesday, March 20, 2012
The CIA wants to spy on you through your TV: Agency director says it will 'transform' surveillance
Spies will no longer have to plant bugs in your home - the rise of 'connected' gadgets controlled by apps will mean that people 'bug' their own homes, says CIA director David Petraeus.
20 March 2012
Saturday, March 17, 2012
This article includes estimated display and touchscreen cost.
Friday, March 16, 2012
From: Kate Miller <email@example.com>
Date: Fri, Mar 16, 2012 at 12:38 PM
Subject: Video Technology: Special $400 Visual Studio Live NY Discount
Visual Studio Live is coming back to New York, May 14-17, 2012 at New York Marriott at the Brooklyn Bridge (http://bit.ly/VSNY2012), which I think your readers will be very interested in attending. Our communications firm is working with the organizers of Visual Studio Live! New York, and I'm reaching out to you today with a special discount code for readers of Video Technology.
Visual Studio Live! New York is your map to the .NET development platform. It will provide unbiased, hard-hitting and practical developer training, including a full track on Silverlight. Check out the agenda for sessions and speakers: http://bit.ly/VSNYWPF
We have a special discount code available, and I'd like to get your help promoting Visual Studio Live! New York and this discount to your readers. Simply register at http://bit.ly/VSNY2012 with the code VSNYTU for a $400 discount off of the 5 Day Best Value Package rate (discount applies to the Standard rate and new registrations only).
Will you help us spread the word about Visual Studio Live! New York and this discount to your readers? We have sample copy you can use for blog posts and tweets here: http://bit.ly/VSNYStW
Also, please let me know if you would be interested in becoming more involved with Visual Studio Live.
Thanks, John for your support and I hope you'll be able to attend Visual Studio Live! New York. Please let me know if you have any questions and how I can help your efforts!
Visual Studio Live! Team/Tuvel Communications
Visual Studio Live! is a client of Tuvel Communications
Connect with Visual Studio Live!
Tuesday, March 13, 2012
Monday, March 12, 2012
From: "NAB Communications" <Communications@nab.org>
Date: Mar 12, 2012 8:16 AM
Subject: International Research Park Offers Future Perspective on Media Technology at NAB Show
INTERNATIONAL RESEARCH PARK OFFERS FUTURE PERSPECTIVE ON MEDIA TECHNOLOGY AT NAB SHOW
Washington, DC -- International Research Park (IRP), a special attraction at NAB Show, will feature dozens of new and emerging technologies, including the first U.S. presentation of a 200-inch, glasses-free 3D projection system. IRP, presented by NAB Labs, is a venue designed to highlight advanced projects underway in academic, government and commercial research laboratories worldwide. Located in the North Hall of the Las Vegas Convention Center, IRP is open to all attendees during NAB Show April 16-19.
"A visit to the International Research Park will give you a glimpse into the future of our industry," said NAB Chief Technology Officer Kevin Gage. "Research organizations are making fundamental breakthroughs that are propelling innovation and impacting prospects for the future."
The first U.S. demonstration of a 200-inch, glasses-free 3D projection system will be presented by the Japanese national research lab, National Institute for Information and Communication Technology (NICT). As the world's largest display of its kind, the viewing zone for the demonstration is large enough for 30 people to optimally view 3D images without eyewear.
Other demonstrations in IRP will include hybrid radio and television broadcasting proposals (including converged broadcast/wireless-telecom systems), multi-sensory media presentations, 4k video streaming, high-dynamic range and multi-spectral video, enhanced media accessibility for visually and aurally impaired users, 2D and 3D multi-viewpoint video, advanced file-based workflows, advanced interactive gesture control and data visualization technologies.
Organizations exhibiting in International Research Park include Advanced Media Workflow Association (USA); Communications Research Center (Canada); Digicave, Ltd./Timeslice Films, Ltd. (UK); Electronics and Telecommunications Research Institute (Korea); Framework for Interoperable Media Services (USA/Switzerland), a joint venture of the Advanced Media Workflow Association and the European Broadcasting Union; goHDR Ltd. (UK); Internet Media Device Alliance (USA/Germany); National Institute for Information and Communications Technology (Japan); NPR Labs (USA); Project FINE (Spain); Rochester Institute of Technology (USA); Ryerson University (Canada) and Zaxel Corp. (Japan).
About NAB Show
News media registration is now available for NAB Show.
About NAB Labs
Come find us and get connected. Below is a list of the social networking sites on which the NAB Show is listed. Check the sites for new updates and special offers.
NAB, 1771 N St NW, Washington, DC 20036 United States
Friday, March 09, 2012
FOR IMMEDIATE RELEASE
March 09, 2012
3DX: New 3D Technology Changing How Big Brands Advertise
From 3D CineCast
Posted: 08 Mar 2012 05:12 AM PST
NHK is developing an 8K image sensor for its Super Hi-Vision Ultra HD system capable of 120 frames per second, which it plans to unveil in Tokyo on 23 April and should be ready for use at the London Olympics.
The new 33-megapixel (7680x4320 pixel) CMOS sensor will use an advanced two-stage (4-bit then 8-bit) cyclic analogue-to-digital converter to deliver a 12-bit image at the higher frame rate (twice that of the current SHV cameras). This architecture also allows it to reduce power consumption, with the ADC drawing 800mW (out of a total drive power of 2.5W). To deal with the high number of pixels involved, the sensor outputs alternating rows of pixels to ADCs on either side, each of which has 48 parallel outputs.
The sensors will probably still get rather warm at these frame rates, so heat management will be a significant issue. Each pixel measures 2.8 x 2.8 microns, and the 26.5 x 21.2mm chip (which is about the width of a Super35mm sensor, but taller) will use a 0.18-micron manufacturing process. The chip is being developed with Shizuoka University, and engineers revealed details of the sensor at the recent IEEE International Solid-State Circuit Conference in San Francisco.
Two SHV cameras will be used to capture parts of the 2012 Olympics, with transmission to three large screens around the UK (plus one in the International Broadcast Centre) and three in Japan. Having the 120fps sensor will reduce motion blur and allow for much better slo-mo replay.
However, as the resolution increases (and 8K is 16 times the resolution of HD), motion defects become much more noticeable. "300 frames per second might just be acceptable, but 600fps would be better," said colour scientist and camera consultant, Alan Roberts. At 300fps, the material would also be easily compatible with both 50 and 60Hz display.
Using Long GoP compression, which typically combines a group of pictures in half a second, would lead to a GoP of 150 or 300 frames, but this wouldn't lead to huge bandwidth requirements. "The motion between frames is very small, so the compression is much easier," he explained, which means the increase in bit rate needed to convey high framerate material is minimal. "The problem is in the shooting and the editing, because of the monstrous data files you have to deal with," he added.
By David Fox, TVB Europe
From: 2012 NAB Show <firstname.lastname@example.org>
Date: Fri, Mar 9, 2012 at 8:50 AM
Subject: Disruptive Media Conference: Profiting in Entertainment's New Landscape