Thursday, June 22, 2017

Ultra-thin camera creates images without lenses

https://phys.org/news/2017-06-ultra-thin-camera-images-lenses.html


Sent from my iPad

Sunday, June 18, 2017

Road to the Holodeck: Lightfields and Volumetric VR


It's come and gone, but it looked to be very interesting.

https://www.eventbrite.com/e/road-to-the-holodeck-lightfields-and-volumetric-vr-tickets-34087827610#

What's a lightfield, you ask?

Several technologies are required for VR's holy grail: the fabled holodeck. We already have graphical VR experiences that let us move throughout volumentric spaces, such as video games. And we have photorealistic media that lets us look around a 360 plane from a fixed position (a.k.a. head tracking).
But what about the best of both worlds?
We're talking volumetric spaces in which you can move around, but are also photorealistic. In addition to things like positional tracking and lots of processing horsepower, the heart of this vision is lightfields. They define how photons hit our eyes and render what we see.
Because it's a challenge to capture photorealistic imagery from every possible angle in a given space -- as our eyes do in real reality -- the art of lightfields in VR involves extrapolating many vantage points, once a fixed point is captured. And that requires clever algorithms, processing, and whole lot of data.

Friday, June 16, 2017

What is HDbitT?









What is HDbitT?


A new standard protocol of digital connective, the next generation solution for AV over IP.





HDbitT stand for High-Definition Digital bit Transmission Technology, It’s a new standard protocol of digital connective , specilized in professional Audio/Video over IP delivery and transmission.






HDbitT enables high-definition Audio/Video up to 4Kx2K@60Hz transmit via network cables, optic fiber, power line cable, wireless and even more transmission mediums, it provides more stable performance, better image clarity, further transmission distance and other significant advantages, easily to facilitate the requirement of HD signals long-distance transmission without any converter.

It supposedly uses an unnamed compression algorithm to achieve 1080p/60 over Ethernet in 18Mb bandwidth. There are also products with built in wireless or ethernet-over-powerline links. 

Wednesday, June 07, 2017

EyeQue Personal Vision Tracker

http://www.eyeque.com/

A series of pixel-powered tests to determine your refraction measurement and generate your EyeGlass Numbers.



The EyeQue Personal Vision Tracker does not provide a prescription.

EyeQue provides users with a refractive tool which, when operated correctly, measures the user’s refractive correction. Results can be used to determine if corrective eyewear would be beneficial. Personal testing does not replace the need for regular eye health exams provided by an eye doctor.

Tuesday, June 06, 2017

SF WebRTC Meetup @Symphony - May 18, 2017

Fwd:Qt Newsletter: Qt 5.9 LTS is out, Lytro customer case and more


Qt Newsletter: Qt 5.9 is out, Lytro customer case and more!

logo.jpg

Lytro customer case

Enabling the touch-control user interface for Lytro's groundbreaking new light field cameras

The Lytro Cinema and Lytro Immerge cameras use light-field technology to open up a whole new world of visual options for film, TV, and virtual reality applications.

Lytro chose the Qt cross-platform UI framework tool to rapidly create the user interface for the two cameras. The cameras' controls are integrated in standalone touchscreen tablets that not only allow users to set up a shot, but also start making image adjustments – even before post-production. Read the whole story.



Upcoming webinars


Qt for Embedded Device Creation and Boundary Devices, 7 June

Meet Qt 5.9, 13 June

Do's and Don'ts of QML, 28 June

 

Other events
SIGGRAPH 2017  SIGGRAPH is the world's largest, most influential annual conference and exhibition in computer graphics and interactive techniques.

Join us at booth #849 to learn how The Qt Company can help you with your needs.

Videos from Qt World Summit 2016

Videos from Qt World Summit 2016 are available. Come see the exciting keynotes from Kevin Kelly, LG, Ubuntu, AMD, Tableau, BEP Marine as well as strategy and developer talks.



Thursday, June 01, 2017

Kopin & Goertek Reveal Smallest VR Headset w/ /2Kx2K Res @120 Hz

The Smallest VR Headset - about Half the Size and Weight of Traditional devices - offers Cinema-like Image Quality



Kopin and Goertek are unveiling its groundbreaking VR headset reference design codenamed Elf VR at AWE. The new design will eliminate the barriers that have long stood in the way of delivering an effective VR experience and overcomes limitations related to uncomfortably bulky and heavy headset designs, low resolution and sluggish framerates and the annoying screen door effect. The new Elf reference design features Kopin’s “LightningTM” OLED microdisplay panel offering an incredible 2048 x 2048 resolution in each eye - more than three-times the resolution of Oculus Rift or HTC Vive, and at an unbelievable pixel density of 2,940 pixels per inch, five-times more than standard displays.


In addition, the panel runs at 120 Hz refresh rate, 33% faster than what traditional HMDs offer - for reduced motion blur, latency and flicker. As a result, nausea and fatigue are eliminated. Because Kopin’s panel is OLED-based and has integrated driver circuits, it requires much less power, battery life can be extended, and heat output is substantially reduced.









FOR IMMEDIATE RELEASE
For more information contact:



KOPIN AND GOERTEK LAUNCH ERA OF SEAMLESS VIRTUAL REALITY WITH CUTTING-EDGE NEW REFERENCE DESIGN
The Smallest VR Headset - about Half the Size and Weight of Traditional devices - offers Film-like Images


SANTA CLARA, CA – June 1st, 2017 - Kopin Corporation (NASDAQ:KOPN) (“Kopin”) today kicked off the era of of Seamless Virtual Reality. On stage at Augmented World Expo, the Company showcased a groundbreaking reference design, codenamed Elf VR, for a new Head-Mounted Display created with its partner Goertek Inc. (“Goertek”), the world leader in VR headset manufacturing.

When brought to market, the new design will eliminate the barriers that have long stood in the way of delivering an effective VR experience. In fact, traditional attempts at VR headsets have been uncomfortably bulky and heavy, while low resolution and sluggish framerates caused screen door effect and nausea, making them usable for only tens of minutes at a time at best.

Kopin’s Lightning Display – A new approach to VR

To resolve these issues, Kopin’s engineers utilized its three decades of display experience to create “LightningTM” OLED microdisplay panel, putting an end to the dreaded screen-door effect, with 2048 x 2048 resolution in each eye, more than three times the resolution of Oculus Rift or HTC Vive, and at an unbelievable pixel density of 2,940 pixels per inch, five times more than standard displays.

Kopin first showcased its Lightning display at CES 2017, to overwhelming acclaim and a coveted CES Innovation Award. PC Magazine wrote that “the most advanced display I saw came from Kopin” and Anandtech said “Seeing is believing…I quite literally could not see anything resembling aliasing on the display even with a 10x loupe to try and look more closely.”

In addition, the panel runs at 120 Hz refresh rate, 33% faster than what traditional HMDs offer - for reduced motion blur, latency and flicker. As a result, nausea and fatigue are eliminated. Because Kopin’s panel is OLED-based and has integrated driver circuits, it requires much less power, battery life can be extended, and heat output is substantially reduced.

“It is now time for us to move beyond our conventional expectation of what virtual reality can be and strive for more,” explained Kopin founder and CEO John Fan. “Great progress has been made this year, although challenges remain. This reference design, created with our partner Goertek, is a significant achievement. It is much lighter and fully 40% smaller than standard solutions, so that it can be worn for long periods without discomfort. At the same time, our OLED microdisplay panel achieves such high resolution and frame rate that it deliver a VR experience that truly approaches reality for markets including gaming, pro applications or film.”

In addition to the game-changing new design, Kopin previously announced an alliance with BOE Technology Group Co. Ltd. (BOE) and Yunan OLiGHTEK Opto-Electronic Technology Co.,Ltd. for OLED display manufacturing. As part of that alliance, all parties will contribute up to $150 million to establish a high-volume, state of the art facility to manufacture OLED micro-displays to support the growing AR and VR markets. The new facility, which would be the world’s largest OLED-on-silicon manufacturing center, will be managed by BOE and is expected to be built in Kunming, Yunnan Province, China over the next two years. BOE is the world leader in display panels for mobile phone and tablets.

Technical specs:
  • Elf VR is equipped with Kopin "Lightning" OLED microdisplay panels, which feature 2048 x 2048 resolution of each panel, to provide binocular 4K image resolution at 120Hz refresh rate. Combined with both 4K Ultra-High image resolution and 120Hz refresh-rate, Elf VR provides very smooth images with excellent quality, and effectively reduces the sense of vertigo.
  • he Microdisplay panels are manufactured with advanced ultra-precise processing techniques. Its pixel density was increased by approximately 400% compared to the conventional TFT-LCD, OLED and AMOLED display, and the screen size can be reduced to approximately 1/5 at similar pixel resolution level.
  • Elf VR also adopts an advanced optical solution with a compact Multi-Lens design, which enabled it to reduce the thickness of its optical module by around 60%, and to reduce the total weight of VR HMD by around 50% as well, which can significantly improve the user experiences for longtime wearing.
  • The reference design supports two novel optics solutions – 70 degrees FOV for film-like beauty or 100 degrees FOV for deep immersion.

UploadVR implodes


What makes this shocking is this is a well funded startup to the tune of $5.75 Million, and they had a kink room with a bed and employees having sex.

They were written up in Forbes and part of the 30 under 30 best and brightest entrepreneurs.

https://www.crunchbase.com/organization/upload-vr#/entity
Total Equity Funding
$5.75M in 2 Rounds from 15 Investors
Most Recent Funding
$4.5M Series A on May 16, 2017
Headquarters:
San Francisco, California
Description:
Upload is dedicated to accelerating the success of the virtual reality industry through inspiring community experiences.
Founders:
,
Categories:
Digital Entertainment, Media and Entertainment, Virtual Reality
Website:
http://upload.io


https://en.wikipedia.org/wiki/UploadVR