Showing posts with label formats. Show all posts
Showing posts with label formats. Show all posts

Tuesday, July 08, 2014

FVV is Voxelogram’s ‘Free-Viewpoint Video’ file format.


FVVLib

Introduction

FVV is Voxelogram's 'Free-Viewpoint Video' file format. While in traditional 2D video the viewpoint is fixed by the single camera used to capture the scene, in Free-Viewpoint Video the user can interactively choose arbitrary viewpoints of a real captured scene while the video is playing back. The scene therefore is captured by multiple synchronized video cameras and the shape and appearance of the captured actor is reconstructed from the multi-video streams using Voxelogram's 4CAST software framework.
Like traditional 2D video files a Free-Viewpoint Video file consists of a sequence of frames, together with some descriptive information. Unlike 2D video however, which basically only contains pixel data per frame, a Free-Viewpoint Video frame contains geometry and texture information. Using the FVVLib an application can access the FVV files and play it back using a render library like OpenGL.

Sunday, August 19, 2012

DVB Steering Board Approves Phase 2a of 3DTV Specification

DVB is pleased to announce that at the 71st Meeting of the Steering Board, Phase 2a of the DVB-3DTV specification was approved. The specification will be submitted immediately to the European Telecommunications Standards Institute (ETSI) for formal standardisation. An amended DVB-3DTV BlueBook is to be published to reflect the addition to the specification.

The Phase 2a system, also known as “Service Compatible Mode” is designed to meet the needs of those who need to provide normal HDTV receivers with a 2D version of the 3D programme from the same broadcast channel, and at the same time improve the quality of the 3DTV images. Phase 2a provides a 2D version plus an MPEG MVC top-up signal. Although they are tailored to their different environments, both 3D Blu-ray and Phase 2a use MVC, which will enable receivers to include both capabilities.

The 3DTV Phase 1 specification was published in 2011 for “Frame Compatible” delivery, where the essential requirement was that existing HDTV set-top boxes would allow viewers to watch 3D (if they had a 3D display). This is the most used 3DTV broadcast form in the world today.

Wednesday, November 30, 2011

IMF for a Multi-Platform World

IMF for a Multi-Platform World
Posted: 30 Nov 2011 02:15 AM PST
Among other things, the looming arrival of the Interoperable Master Format (IMF) is illustrating that the digital media industry is now capable of moving "nimbly and quickly" to create technical standards to address and evolve the ways that it packages, moves, and protects precious content in the form of digital assets in a world where the technology used to do all that, and the very industry itself, is fundamentally changing at a startling rate. The term "nimbly and quickly" comes from Annie Chang, Disney's VP of Post-Production Technology who also chairs the SMPTE IMF work group (TC-35PM50).
Six Hollywood Studios through the University of Southern California Entertainment Technology Center (USC ETC) started to develop IMF in 2007, and in early 2011, they created an input document that the SMPTE IMF working group is now using as the basis of the IMF standardization effort. Over time, IMF has developed into an interchangeable, flexible master file format designed to allow content creators to efficiently disseminate a project's single master file to distributors and broadcasters across the globe.
Chang reports that progress has moved quickly enough for the work group to expect to finalize a basic version of the IMF standard in coming months, with draft documents possibly ready by early 2012 that focus on a core framework for IMF, and possibly a few of the potential modular applications that could plug into that framework.
Once that happens, content creators who have prepared for IMF will be in a position to start feeding all their distributors downstream far more effectively than has been the case until now in this world of seemingly unending formats. They will, according to Chang, be able to remove videotape from their production workflow, reduce file storage by eliminating the need for full linear versions of each edit or foreign language version of their content, and yet be able to take advantage of a true file-based workflow, including potentially automated transcoding, and much more.
The rollout will still need to be deliberate as various questions and unanticipated consequences and potential new uses of IMF begin to unfold. But that said, Chang emphasizes that the goal of being able to streamline and improve the head end of the process—creating a single, high quality, ultimate master for all versions is real and viable, and with a little more work and input, will be happening soon enough.
"Today, we have multiple versions, different resolutions, different languages, different frame rates, different kinds of HD versions, standard-definition versions, different aspect ratios—it's an asset management nightmare," she says, explaining why getting IMF right is so important to the industry.
"Everyone creates master files on tape or DPX frames or ProRes or others, and then they have to create mezzanine files in different formats for each distribution channel. IMF is designed to fix the first problem—the issue of too many file formats to use as masters."
Therefore, IMF stands to be a major boon for content creators who repeatedly and endlessly create different language versions of their material.
"For a ProRes QuickTime, you are talking about a full res version of a movie each time you have it in a new language," Chang says. "So 42 languages would be 42 QuickTime files. IMF is a standardized file solution built on existing standards that will allow people to just add the new language or whatever other changes they need to make to the existing master and send it down the chain more efficiently."
Chang emphasizes the word "flexible" in describing IMF, and the word "interoperable" in the name itself because, at its core, IMF allows content distributors to uniformly send everybody anything that is common, while strategically transmitting the differences only to where they need to go. In that sense, IMF is based on the same architectural concept as the Digital Cinema specification—common material wrapped together, combined with a streamlined way to package and distribute supplemental material. Eventually, each delivery will include an Output Profile List (OPL) to allow those transcoding on the other end a seamless way to configure the file as they format and push it into their distribution chain.
Unlike the DCI spec, however, IMF is not built of wholly new parts. Wherever possible, the file package will consist of existing pieces combined together in an MXF-flavored wrapper. This should, Chang hopes, make it easier for businesses across the industry to adapt without huge infrastructure changes in most cases as IMF comes to fruition.
"With IMF, we are using existing standards—a form of MXF (called MXF OP1A/AS-02) to wrap the files, and parts of the Digital Cinema format and other formats that many manufacturers already use," she says. "So, hopefully, there is not much of a learning curve. We hope that most of the big companies involved in the process won't be caught unaware, and will be able to make firmware or software upgrades to their systems in order to support IMF. Hopefully, companies will not have to buy all new equipment in order to use IMF.
"And with the concept of the Output Profile List (OPL), which essentially will be global instructions on output preferences for how to take an IMF file and do something with it relative to your particular distribution platform, companies that are doing transcoding right now will have an opportunity to use that to their advantage to better automate their processes. IMF has all the pieces of an asset management system and can use them all together to create standardized ways to create packages that fit into all sorts of other profiles. It's up to the content owners to take these OPL's and transcode the files. As they do now, they could do it in-house or take it to a facility. But if transcoding facilities get smart and use IMF to its potential, they can take advantage of IMF's capabilities to streamline their processes."
Chang says major technology manufacturers have been extremely supportive of the SMPTE standardization effort. Several, such as Avid, Harmonic, DVS, Amberfin, and others have actively participated and given input on the process, which is important because changes to existing editing, transcoding, and playback hardware and software, and the eventual creation of new tools for those tasks, will eventually need to happen as IMF proliferates. After all, as Chang says, "what good is a standard unless people use it?"
She emphasizes that manufacturer support is crucial for IMF, since it is meant to be a business-to-business tool for managing and distributing content, and not a standard for how consumers will view content. Therefore, outside of the SMPTE standardization effort, there is a plan to have manufacturers across the globe join in so-called "Plugfests" in 2012 to create IMF content out of draft documents, interchange them with each-other, and report on their findings.
As Chang suggests, "it's important to hit IMF from multiple directions since, after all, the first word in the name is 'interoperable.' " As a consequence of all these developments, it's reasonable to assume that IMF will officially be part of the industry's typical workflow chain where content distributors can start sending material to all sorts of platforms in the next year. Some studios and networks are already overhauling their infrastructures and workflow approaches to account for IMF's insertion into the process, and encoding houses and other post-production facilities should also, in most cases, have the information and infrastructure to adapt to the IMF world without any sort of fundamental shift. But the post industry will be somewhat changed by IMF, especially if some facilities or studios decide on processes for automating encoding at the front end of the process that changes their reliance on certain facilities currently doing that kind of work.
However, Chang adds, the broadcast industry specifically will probably have the most significant learning curve in terms of how best to dive into IMF since, unlike studios, which have been discussing their needs and pondering IMF since about 2006, the broadcast industry was only exposed more directly to IMF earlier this year when SMPTE took the process over. IMF was originally designed and intended as a higher bit-rate master (around 150-500MB/s for HD, possibly even lossless, according to Chang), but broadcasters normally use lower bit-rate files (more like 15-50MB/s).
"However, I feel that broadcasters would like to have that flexibility in versioning," Chang says. "But because they need different codecs and lower bit-rates, there is still discussion in SMPTE about what those codecs should be. Broadcasters are only now starting to evaluate what they need out of IMF, but there is still plenty of time for them to get involved."
Of course, as the explosion of mobile devices and web-enabled broadcasting on all sorts of platforms in a relatively short period of time illustrates, viewing platforms will inevitably change over time, and therefore, distribution of data will have to evolve, as well. As to the issue of whether IMF is relatively future-proofed, or merely the start of a continually evolving conversation, Chang is confident the standard can be in place for a long time because of its core framework—the primary focus to date. That framework contains composition playlists, general image data, audio data (unlimited tracks, up to 16 channels each), sub-titling/captioning data, any dynamic metadata needed, and so on.
Modular applications that could plug into that framework need to be further explored, Chang says, but the potential to allow IMF to accommodate new, higher compressed codecs, new or odd resolutions or frame rates, and all sorts of unique data for particular versions is quite high.
"The core framework we created with documents is something we tried to future proof," she says. "The question is the applications that might plug into that core framework (over time). We are trying to make it as flexible as possible so that if, in the future, even if you have some crazy new image codec that goes up to 16k or uses a new audio scheme, it will still plug into the IMF framework. So image, audio, or sub-titling could be constrained, for example, but as long as the sequence can be described by the composition playlist and the essence can be wrapped in the MFX Generic Container, the core framework should hold up for some time to come."
To connect with the SMPTE IMF effort, you can join the SMPTE 35PM Technology Committee, and then sign up as a member of 35PM50. The IMF Format Forum will have the latest news and discussions about the status of the IMF specification.
More information about IMF:
Overview of the IMF presentation at NAB 2011's Post Pit event.
Amberfin's Bruce Devlin SMPTE PDA Now Educational Webcasts, discussing MXF application designs coming out of the IMF Work Group.
By Michael Goldman, SMPTE Newswatch

Friday, July 29, 2011

Beyond HDTV

From Slashdot:

"The Economist writes a thoughtful article about the next generation of HDTVs and how they will provide resolutions beyond 1080p. The drive for higher resolution is driven in part by the demands of 3D content. Also, some see streaming higher resolution content to the home as a way to make up for declining DVD sales. This would mean the studios would have to better embrace services such as Netflix or stream directly to the consumer. Mind you, picture quality is driven by more than the number of pixels."

From the Economist Article

1080p Today's "Full HD" format.
Today’s high-definition television (HDTV) sets display 1,920 vertical scan lines and 1,080 horizontal lines using so-called “progressive” scanning (ie, cycled continuously from top to bottom). The result is a grid of 2,073,600 pixels (ie, 2.1 megapixels).


2160p  Quad HD format
Doubling the number of vertical and horizontal scan lines across and down the screen to 3,840 by 2,160 results in a display containing 8,294,400 pixels (ie, 8.3 megapixels). In other words, going from “1080p” to “2160p” display technology yields a fourfold increase in the amount of information that can be displayed on the screen. 
This is almost identical to the “4K” digital cinema standard (3,996 by 2160 pixels) that the studios have started using to shoot digital movies. While conventional cinema screens have an aspect ratio of 1.85-to-one, the slightly wider 4K movie format can be shoe-horned into television’s 1.77-to-one picture frame without too much difficulty. 


4320p  Ultra HD or Super Hi-Vision
Super Hi-Vision version capable of displaying 7,680 by 4,320 pixels (ie, 33 megapixels). Recently, Sharp unveiled the first fruit of its collaboration with NHK—a 4320p prototype with a humongous 85-inch screen and a resolution of 103ppi. If all 33m pixels that the Super Hi-Vision format (known as Ultra HD elsewhere) offers were crammed onto a 22-inch screen, the picture resolution would be an astonishing 400ppi.

The WebM Project

http://www.webmproject.org/

WebM is an audio-video format designed to provide a royalty-free, open video compression format for use with HTML5 video. The project's development is sponsored by Google.
A WebM file consists of VP8 video and Vorbis audio streams, in a container based on a profile of Matroska.

The project releases WebM related software under a BSD license and all users are granted a worldwide, non-exclusive, no-charge, royalty-free patent license. Despite this, some in the industry have called upon Google to provide indemnification against patent suits.

http://en.wikipedia.org/wiki/Webm

WebM is supported by Mozilla, Opera, Adobe, Google and more than seventy other publishers and software and hardware vendors.

Wednesday, November 11, 2009

Movies to ship on USB Sticks.

Movies to ship on USB Sticks.
By John L. Sokol

I just ran a across and add for movies included on USB sticks from Fry's electronics. Actually a friend Will who I was having coffee with that morning pointed it out, "Hey John, check this out! 4 Gig for $9.99, not a bad deal, but Sony is including movies with that!" The grainy new paper photo of the packaging really didn't do it justice.

(sorry for the poor image quality, all I had was my cell phone to capture the image with)

The Sony memory stick I have here with me now has The Da Vinci Code on it.


The real irony is later that day I ended up spending 5 hours at that company that developed that technology behind those Sony sticks.

Mo-DV located in Cupertino, CA. was first pointed out at great insistence to me by my friend and trusted music industry expert Leveious Rolando. For years I have kept asking myself why isn't the music and film industry putting their content on silicon. I started thinking about this back in 99 and later I even wrote a paper on and gave talks at number of big companies about the subject.

I think flash is really the only sensible way to go in the long run.  In the end no matter how much resistance the industry gives it will almost surely have to end up doing it this way. Flash is more robust, and more reliable then CD's and the companys like SanDisk and Kingson are already leading the charge. Flash is reusable, it's Green, it's smaller and more convenient and best of all it has all the flexibility of a proper electronic medium. Imagine netflix shipping flash memory rather then CD's, how much easier and simpler. How much less physical inventory they would have to manage, and the reduced logistics alone! Picture kiosks at the supermarket where you could copy a movie over the your USB stick to play when you get home. It's almost like those reusable cloth shopping bags. Blockbuster would vanish overnight! It's somewhere between bit and atoms. It provides the hybridized best of both media something you can hold in your hand, something tangible and yet just as flexible as an Internet media technologies.
I know many DRM schemes have been proposed for Flash memory, but until this product came along, the industry just would never allow it to happen, at least legally *Cough*

Well Mo-DV is responsible for the DRM, encryption and copyright protection that finally got a major Hollywood studios to wake up and finally do something.

The first customer is always the hardest and to land such a large customer such a Sony is a real surprise, and this time it looks like things are finally going to happen. Seems Paramount also just came online too.
I am also told there is already several other big studios doing deals to release movies in this format also. Fortunately there hasn't started a Flash Memory Stick Format war yet. It always seems there is, between records and 8-tracks, cassettes, and finally CD. With video between Beta and VHS finally ending in a smooth transition to DVD.
With Moores Law, Blue Ray or any atoms (physical) based medium just doesn't stand a chance against flash memory. Flash chips communicate purely electronically allowing a near infinite advancement and changes to the storage medium without requiring changes to the player hardware. With time, because of Moore's Law, the flash costs will drop so much lower then DVD's for both the media and players, that nothing else could possibly complete. Even if they tried, it would most likely end up as a USB attached storage device.

Also with the SSD (solid state disk) technology taking off, this will really push the price of flash down as it seems rotating disks will soon be as obsolete as paper tape or floppy disks. 


Mo-DV, short for Mobile Digital Video, has a patented technology that offered enough DRM protection to change things. Now that several Hollywood studios are finally conformable with releasing movies in an all digital silicon format everything changes.

First there is the huge mobile phone market with already 3 billion phones having flash memory card slots  The spectrum shortage and expense of cell phone wireless bandwidth for streaming and downloading make flash memory an economical and viable alternative delivery mechanism for video.

In the home consumer electronics market equipment manufactures can include at a much lower cost then a DVD or BlueRay player an integrated USB movie player. The total additional cost for the manufacturer is $0 to $15 depending on if they already have an on board DSP and USB connector. A number of manufactures already have USB supported on there equipment in anticipation of such formats arriving.

A number of Flat Screen TV's already support playing movies from USB, but it seems to be intended for home movies. Today anyone using it to watch a Hollywood movie is technically doing so illegally and would be considered a pirate. Well now with the Mo-DV technology and a software update, they will be able to legally play early run movie shipped over the Internet or sold on store shelves in USB and SD card formats. Most Digital Cable boxes already include an a USB port also, they just don't appear to be enabled, but it's clear they should be able to play the new USB stick format with little more then a software update.

Even some car stereos now have USB and the ability to play MP3 off a Memory stick. Well studios should be able to sell DRM protected music on USB thumb drives rather then being tied to a specific player like your IPod or Zune. Mo-DV's technology could work across anything using flash memory. Currently they are targeting the mobile phone industry, but personally I think it's really the flexibility to play across all devices with USB or SD, from cell phones, PDA, netbooks, laptops and desktop machines that really changes the game.



Links:
Mo-DV

Paramount, Kingston Puts Transformers 2 on USB

Sony Micro Vault Click with The Da Vinci Code  Sony Model number: USM4GL/DVC

Xbox 360 getting Star Trek, Transformers 2 USB movie bundles