Saturday, January 28, 2017

THE EIDOPHOR TELEVISION SYSTEM


I have shared an article from Hack-a-day on this earlier. 


Then I ran across this great little article.


THE EIDOPHOR TELEVISION SYSTEM

Note: The information presented here is based on articles or papers by the following; E. Labin, S. M. P. T. E. Journal, April 1950; Earl I. Sponable, S.M.P.T.E. Journal, April 1953; E. Baumann, S. M. P. T. E. Journal, April 1953; Eidophor Training Manual and brochures, supplied by Bernhard Merk, Switzerland.
 
From the earliest days of television, large theater size screen images were a goal for most, if not all of the television pioneers. Some companies in the movie industry such as Twentieth Century Fox were also very interested at the time, because this might provide addition income from their theaters. So they actively promoted and supported the development of suitable systems that might accomplish large screen theater television.
The Eidophor system was an example of this and it was in use extensively from the early 50s, until well into the 80s. EIDOPHOR is a Greek word combination meaning "Image Bearer". Invented in 1939, the actual development work began in the early 40s in Zurich, Switzerland, under the direction of Professor Dr. Fritz Fisher. After considering the many problems, he soon came to the conclusion that a very powerful arc light source would be necessary to provide sufficient brightness on a theater size screen. The next problem was how he could efficiently modulate such an intense source of light.
Dr. Fisher reviewed all of the light modulators previously used, particularly the Kerr cell, as was used by Dr. Alexanderson in his large screen television work. He found the efficiency of this cell to be much too low for his purposes and so continued his search. Undoubtedly, Dr. Fisher would also have considered the Jeffree cell, used in the Scophony theater systems. Unlike the Kerr cell, which exhibits no memory characteristics whatsoever, the Jeffree cell was able to store as many as 200 to 300 picture elements, providing a significant increase in image brightness on the screen. But even this amount of improvement was not enough to satisfy Dr. Fisher's goal for
brightness.
Dr. Fisher went on to review some work done by Foucault on the optics of telescopes and also by Toepler who had described an optical system referred to as the "Toepler Schlieren" (in German, Schlieren means "streaks" or "striae").
His earliest design based on their work was similar to the drawing shown here on the right. This is a light control system based on the phase contrast principle and is a variation of the Schlieren optical arrangement.
The arc lamp at A, together with the condenser lens B, produces a uniform illumination of the plane C. A light-modulating or controlling medium is placed in this plane, between the bar-and-slit systems at F and G. A field lens is placed so that it images bar system F upon the opaque bars of system G. The image point at H is located in the image plane C of the objective lens D. This projection lens would therefore image the point H at point H' on the projection screen E.
But this cannot happen because the light beams are being completely blocked off by the bars of system G. It should be noted that the incident illumination of every image point at H, is blocked by the strips of the bar system G. However, if a control medium of some sort, is located at the image plane C and could be deformed in a suitable way, diffraction of the light beams would occur. Those diffracted parts of the beams could pass through the slits in system G and on to the projection screen as image forming light.
The next drawing here on the right,
shows a control medium, consisting of a liquid oil film of approximately 0.02mm thickness at the image plane C. For the sake of this illustration, consider this oil film as being supported on a thin, flat glass plate.
This layer of liquid is called the Eidophor liquid. It takes the place of an emulsion on the usual motion picture film in the film gate, as one would find in the usual projector. If the layer of Eidophor oil is of uniform thickness and homogeneous, light passing through the oil film will not be diffracted anywhere in the image plane C and all of the light passing will be blocked by the bars of G. No light can reach the screen.
The next step is to create a form of optical inhomogeneity in the oil film, point by point, that will diffract the light beam past the bars and through the slits of system G. This is done with a beam of electrons from an electron gun, scanning an approximate 3 by 4 inch raster directly on the the oil layer. The electron gun operating at a 15 kilovolt level, deposits electric charges point by point, corresponding to the scanned picture. These charges cause minute wave-shaped corrugations in the surface of the oil layer. Where the oil surface is corrugated as at H1 on the surface C in the drawing, those light rays passing through this point are diffracted and no longer blocked at G, instead passing through the slits and on to the screen. The more the Eidophor surface is distorted, the more intense is the light reaching the screen. A brightness range of 1:300 has been obtained.
The drawing to the right
shows the relationship between the brightness A, along a line of the image and the amount of the wave-shaped deformation B, in the surface of the Eidophor liquid. The amount of deformation on the Eidophor surface is proportional to the desired brightness level for a corresponding point on the screen.
The Eidophor principle of modulation is for the cathode beam to scan the Eidophor surface, controlled by a video signal in such a way that the resulting deformations are proportional to the instantaneous values of the controlling signal. The actual controlling element is the spot size of the electron beam. The smaller the spot size is, the deeper the deformation of the Eidophor will be, causing more diffraction of light to take place, in turn producing a brighter spot on the screen.
The wave-shaped deformations are caused by electrostatic forces in the oil film, due to the electrical charges placed on the Eidophor surface by the scanning electron gun. The wavelength of these deformations is constant, but their height is proportional to the level of the video signal. As the illumination of the image points on the screen are always proportional to the height of the waves at the corresponding point on the Eidophor, the distribution of light over the projection screen corresponds to the video signal and thus to the object being reproduced.
The deformation commences at the moment that the electron beam scans a particular point of the image. By a suitable choice of the conductivity and viscosity of the Ediphor oil, the deformation can be preserved for a considerable part of the image scanning period, so that it disappears shortly before the next scan of that point. In the ideal case, the deformation of the oil should remain for the duration of one picture period, but then decay as quickly as possible. In practice, 70% of the ideal is achieved. Since the screen illumination is maintained for this
part of the scanning period, a substantial increase in screen brightness occurs due to this light storage effect.
After considerable testing, the results were encouraging. A simplified compact prototype model was developed. This is illustrated in the figure below .
Notice that it uses only one bar and slit assembly, which is reflective and actually does double duty.
Another change in this prototype was the addition of a color wheel, developed especially for the Eidophor system by the Columbia Broadcasting System, using its field sequential color knowledge and techniques. But before this unit could be completed, Dr. Fisher had died and his work was carried on by his associates, directed by Professor Baumann and Dr. Thiemann.
Since there is an electron gun in this system, it might be well to point out that the electron gun and the Eidophor oil can only operate in a vacuum. The Ediphor oil characteristics are subject to change with temperature, so the system includes a means to stabilize the temperature of the spherical mirror and Eidophor oil in contact with it. This is accomplished with a small external refrigeration system.
Another view of the Eidophor Projector is given here.
It shows a side view of the vacuum chamber containing the lens systems, electron gun, spherical mirror and the Eidophor oil surface on the spherical mirror. The mirror rotates at about one revolution per hour to prevent a gradual build up of charge that would otherwise change the characteristics of the Eidophor oil film.This drawing shows an arc lamp, but later it was found that certain xenon lamps could also be used effectively.
The drawing on the right
shows the approximate size of the Eidophor projector. The space requirements are similar to those of a standard 35 mm movie film projector, as found in most projection booths in theaters around the world. Not shown in this drawing are the various
power supplies and the vacuum pump that are normally contained in the same cabinet as the Ediophor projector. Also not shown here are the cabinets that house the various signal associated electronic circuits. The over-all dimensions of this machine were approximately 5 feet high; 5.5
feet long and 2.5 feet in width. The weight of this assembly was 1800 pounds.
This photo to the left
shows a complete system, including the two upright cabinets (6), containing the low level electronic circuits and their power supplies.
In the main assembly, the projection arc lamp (5) is located at the top left and the vacuum pump and auxiliary services equipment (4) are directly below it. The color wheel (3) is located at the top center. The Eidophor projector (1) is at the lower and center left. The projection light beam hood (2) is at the top right.
In later models like the one pictured below,
the arc light was abandoned
in favor of hi-intensity Xenon lamps rated at either 3000 or 5000 watts. A color dot sequential system was also incorporated, replacing the CBS field sequential method and the purchaser was then given the choice of using the NTSC, PAL, SECAM or HDTV color systems.
The over-all specifications of the more recent models of the Ediophor systems were most impressive. They included these:
Screen sizes up to approximately 40 by 50 feet; 80 times brighter than than the best three tube CRT systems; up to 1250 lines horizontal, 120 Hz vertical; Video bandwidth, 50 Mhz; all digital control; white field brightness levels of over 10,000 lumens; projection throws of over 650
feet.
What a fantastic system! An engineering marvel, if there ever was one!! Fabulous!!! (Editor's comment)
In spite of it though, the Eidophor is becoming obsolete. It looks as if it will undoubtedly be replaced by the LCD and/or the DLP device, manufactured by Texas Instruments, basically an integrated circuit with teeny, tiny little movable mirrors, (pardon the scientific terms).
Peter F. Yanczer

Scophony was a sophisticated mechanical television system






Scophony was a sophisticated mechanical television system developed in Britain by Scophony Limited, which used mirrors mounted on high-speed rotating drums to project an image upon a screen.
The company Scophony Limited was established by entrepreneur Solomon Sagall in the early 1930s to exploit the patents of inventor George William Walton. In 1932, Ferranti invested £3,500 in the company, however in 1934 Ferranti turned down the option to invest a further £10,000 to re-structure Scophony Limited, and in 1935 EKCO replaced Ferranti as the company's main investor.
In 1938, the Scophony company demonstrated three types of 405 line mechanical television receivers at the Radiolympia exhibition in London: a home receiver, with a picture area of approximately 24" x 22" and two systems intended for theater operation, one producing a 6 ft x 5 ft image and the other a 9 ft x 12 ft image.
Several of the theater systems were installed and operated successfully but none of the receivers were sold as production was halted due to the impending war.
Scophony's system used several innovative devices:
  • A split focus optical system invented by Walton, developed specially for use with mirror scanning systems. Light beams were focused by crossed cylindrical lenses, concentrating the light in two planes. This allowed the use of smaller lenses and mirrors, thus reducing size and cost. This was particularly important to Scophony since they intended to produce extremely large images.
  • A light modulator developed by J.H. Jeffree in 1934 and known as the Jeffree cell, a cell filled with a transparent fluid which used mechanical oscillations to modulate the light beam passing through it. It was a substantial improvement over the previous Kerr cell, 200 times as much modulated light being available at the screen.
  • High speed synchronous motors which could be relied on for 1000 hours of use, some lasting longer without noticeable wear. The Scophony system used two: a low speed scanner which operated at 240 RPM and a high speed scanner which ran at 30,375 RPM for 405 line transmissions or 39,690 RPM for the American 441 line system.

From 
https://en.wikipedia.org/wiki/Scophony


Scophony system at TV History website
Scophony system at Early Television website


Some real gems in here.
UK Vintage Radio Repair and Restoration Discussion Forum > Specific Vintage Equipment > Vintage Television and Video
LIGHT MODULATION VIA ULTRASOUND
Wikipedia: Jeffree Cell

Thursday, January 12, 2017

Thursday, December 22, 2016

The OpenMV project - OpenMV Cam M7

https://openmv.io/

The OpenMV Cam M7 is powered by the 216 MHz ARM Cortex M7 processor which can execute up to 2 instructions per clock

512KB of RAM enabling 640x480 grayscale images / video (up to 320x240 for RGB565 still)

MicroPython has 64KB more heap space (~100KB total) with the OpenMV Cam M7 so you can do more in MicroPython now

$65 retail ($55 to pre-order)

The OpenMV project is about creating low-cost, extensible, Python powered, machine vision modules and aims at becoming the “Arduino of Machine Vision“. Our goal is to bring machine vision algorithms closer to makers and hobbyists. We’ve done the difficult and time-consuming algorithm work for you leaving more time for your creativity!
The OpenMV Cam is like an super powerful Arduino with a camera on board that you program in Python. We make it easy to run machine visions algorithms on what the OpenMV Cam sees so you can track colors, detect faces, and more in seconds and then control I/O pins in the real-world.


Monday, December 12, 2016

Fwd: live "gov" webcams on oahu


---------- Forwarded message ----------
From: WW
Date: Mon, Dec 12, 2016 at 9:10 AM
Subject: live "gov" webcams on oahu
To: John Sokol 


http://www.honolulu.gov/cameras.html

there's many more, but thought this was interesting, 
  because they are "gov public info" cams

on the traffic cams, 
  i once followed a red convertible full of girls thru town (LOL)
    don't know if you can still do that or not....  

anyway, thought you might like to see and put this in your link files

Sunday, December 11, 2016

SYNQ - Video API built for developers

https://www.synq.fm/

The Synq FM is a cloud based Video API

What it can do?
  • Simple video upload and storage
  • Transcoding into various formats for a variety of platforms
  • A customizable, embedded player
  • Attaching custom video metadata (like tags, groups, playlists, and so on)
  • Webhook notifications for various events
  • Geo-local content delivery

Multiple libraries for mobile, web and servers. Use our client libraries for Python, JavascriptiOSAndroid and others, or directly through HTTP POST requests.

Automatically switch between several Content Delivery Networks (CDNs) to increase performance and improve user experience.

Thursday, December 08, 2016

Magic Leap is actually way behind, like we always suspected it was

http://www.theverge.com/2016/12/8/13894000/magic-leap-ar-microsoft-hololens-way-behind 

Magic Leap’s allegedly revolutionary augmented reality technology may in fact be years away from completion and, as it stands now, is noticeably inferior to Microsoft’s HoloLens headset, according to a report from The Information. The report, which incorporates an interview with Magic Leap CEO Rony Abovitz, reveals that the company posted a misleading product demo last year showcasing its technology. The company has also had trouble miniaturizing its AR technology from a bulky helmet-sized device into a pair of everyday glasses, as Abovitz has repeatedly claimed the finished product will accomplish.

YES MORE BULLSHITTERS, Meanwhile I can't get my several AR startups I'm advising any money because guy like this sucked it all up.

Monday, December 05, 2016

Google Glass Teardown





What's inside Google Glass?

Tuesday, November 29, 2016

MIT Creates AI Able to See Two Seconds Into the Future


http://www.dailygalaxy.com/my_weblog/2016/11/mit-creates-ai-that-is-able-to-see-two-seconds-into-the-future-on-monday-the-massachusetts-institute-of-technology-announce.html


Massachusetts Institute of Technology announced its new artificial intelligence. Based on a photograph alone, it can predict what’ll happen next, then generate a one-and-a-half second video clip depicting that possible future.


When we see two people meet, we can often predict what happens next: a handshake, a hug, or maybe even a kiss. Our ability to anticipate actions is thanks to intuitions born out of a lifetime of experiences.

Machines, on the other hand, have trouble making use of complex knowledge like that. Computer systems that predict actions would open up new possibilities ranging from robots that can better navigate human environments, to emergency response systems that predict falls, to Google Glass-style headsets that feed you suggestions for what to do in different situations.

This week researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have made an important new breakthrough in predictive vision, developing an algorithm that can anticipate interactions more accurately than ever before.

http://web.mit.edu/vondrick/tinyvideo/paper.pdf

http://web.mit.edu/vondrick/tinyvideo/

Generating Videos with Scene Dynamics

Carl Vondrick
MIT
 Hamed Pirsiavash
University of Maryland Baltimore County
 Antonio Torralba
MIT


NIPS 2016

Abstract

We capitalize on large amounts of unlabeled video in order to learn a model of scene dynamics for both video recognition tasks (e.g. action classification) and video generation tasks (e.g. future prediction). We propose a generative adversarial network for video with a spatio-temporal convolutional architecture that untangles the scene's foreground from the background. Experiments suggest this model can generate tiny videos up to a second at full frame rate better than simple baselines, and we show its utility at predicting plausible futures of static images. Moreover, experiments and visualizations show the model internally learns useful features for recognizing actions with minimal supervision, suggesting scene dynamics are a promising signal for representation learning. We believe generative video models can impact many applications in video understanding and simulation.






Monday, November 28, 2016

Build hardware synchronized 360 VR camera with YI 4K action cameras


http://open.yitechnology.com/vrcamera.html

http://www.yijump.com/

YI 4K Action Camera is your perfect pick for building a VR camera. The camera boasts high resolution image detail powered by amazing video capturing and encoding capabilities, long battery life and camera geometry. This is what makes us stand out and how we are recognized and chosen as a partner by Google for its next version VR Camera, Google Jump - www.yijump.com
There are a number of ways to build a VR camera with YI 4K Action Cameras. The difference being mainly how you control multiple cameras to start and stop recordings. In general, we would like all cameras to start and stop recording synchronously so you can easily record and stitch your virtual reality video.
The easiest solution is to manually control the cameras one-by-one. It is convenient and quick however it doesn’t guarantee synchronized recording.
A better solution therefore is to make good use of Wi-Fi where all cameras are set to work in Wi-Fi mode and are connected to a smartphone hotspot or a Wi-Fi router. Once setup is done, you should be able to control all cameras with smartphone app through Wi-Fi. For details, please check out https://github.com/YITechnology/YIOpenAPI
Please note that this solution also comes with its limitations. For instance, when there are way too many cameras or Wi-Fi interference happens to be serious, controlling the cameras via smartphone app can sometimes fail. Also, synchronized video capturing is not guaranteed since Wi-Fi is not a real-time communication protocol.
You can also control all cameras with a Bluetooth-connected remote control. The limitations however are similar to that with Wi-F solution.
There are also solutions which try to synchronize video files offline after recording is finished. It is normally done by detecting the same audio signal or video motion in the video files and aligning them. Since this kind of the solutions do not control the recording start time, its synchronization error is at least 1 frame.

HARDWARE SYNCHRONIZED RECORDING

In this article, we will introduce a solution to solve synchronization problem using hardware. We do this by connecting all cameras using Multi Endpoint cable where recording start and stop commands are transmitted in real-time among the cameras, in turn, creating a high-resolution and synchronized virtual reality video.


Saturday, November 26, 2016

Breathing Life into Shape (SIGGRAPH 2014)







This has serious implications in security, interrogation, marketing, health and medical.



Soon high res 3D Depth cameras will be cheap and common place.

Pinlight Displays: Wide Field of View Augmented Reality Eyeglasses (SIGG...

Slim near eye display using pinhole aperture arrays


Boom, Mike Drop.

This just got trivial.