Spring-loaded Pixels to Drive Holographic Displays
By RACHEL COURTLAND
Earlier this month, I sat through a 3-D showing of Martin Scorsese’s new movie, Hugo. I was surprised to find myself distracted by discomfort. Every twenty minutes or so I had to close my eyes to give them a rest. By the end of the film, I had a big headache. I’m not the only one who’s run into this problem. Stereoscopic projection, the sort that’s standard in cinemas, is hard on the brain. The main culprit, according to researchers and cinematographers, is that the illusion creates conflict between two key processes in vision. While our eyes focus on the plane of the screen, they must orient themselves to converge between the screen and the viewer.
Holographic video, which is capable of creating virtual images that are truly three-dimensional, has long been a tantalizing alternative to today’s 3-D display technology. But it's been moving forward in fits and starts. Every once in a while, a new development in holographic display will make the headlines. But the real quarry – truly immersive video – is still a far-off dream. After years of work, the best holographic video displays are still quite bulky, slow, and blurry.
Take the news in January out of MIT’s Object-Based Media Group, which rigged a Kinect camera to capture three-dimensional data at a record-setting rate of 15 frames per second. That’s fast for holographic video capture, about half of what’s needed to create the perception of continuous motion on a television set. But the resulting holographic images, which were made by sending light through tunable crystals, didn’t really complete the loop. I have tried, but I must admit I can’t really see Princess Leia at all in the team’s recent demo.
A group at the European research firm Imec suspects semiconductors could come to the rescue. Researchers there have hatched a scheme to construct holographic displays by shining laser light on microelectromechanical systems (MEMS) platforms capable of moving up and down like small, reflective pistons. Each pixel, which would have a spring-like mechanism attached to it, could be pulled down or released by applying or removing a voltage.
Making moving holograms
When I visited Imec headquarters in Leuven, Belgium in October, the firm was showing off the very first stage of this technology, a MEMS-less chip containing a fixed image of Imec’s new research building. The chips were made by growing a layer of silicon oxide onto silicon wafer and then selectively etching away square patches of the silicon oxide to create a pre-programmed, checkerboard-like pattern in which etched-away pixels were about 150 nanometers or so lower than their neighbors. The entire chip was then topped with a reflective coating of aluminum.
When laser light shines on the chip, it bounces off of the boundary between adjacent pixels at an angle. Across the chip, this diffracted light interferes constructively and destructively to create a 3-D picture.
The team suspects these holographic pictures move by swapping fixed structures for moving pixels – small mirrored platforms that can move up and down many times a second to create a moving projection.
Doing this is no small feat, says Richard Stahl, senior researcher of Imec’s research group on vision systems. To get the diffraction needed to make a holographic image, each MEMS structure must be smaller than the wavelength of light that shines on the chip, which in this case means each structure must be about 0.5 by 0.5 micron-wide, less than a tenth the size of the MEMS structures the firm currently makes. Each pixel must also be able to move up or down by a hundred or so nanometers without colliding with its neighbors.
By building the structures out of a mix of silicon and germanium, which the company has already used to make tiltable MEMS mirrors, Imec expects to be able to integrate the data-handling logic needed to control the structures directly beneath the pixels themselves. That should make it relatively easy to make fast displays, Stahl says. The team hopes to construct the first, proof-of-concept moving structures beginning around the middle of 2012, with the hope of graduating on to constructing entire chips tiled with the MEMS structures.
Even if these sorts of chips can be made, the cost of replacing a theater projection system with a screen full of MEMS will likely keep this technology small for quite some time. But when I visited Imec, my guide, program manager Francesco Pessolano, told me we could be about 5 years away from letter-size displays containing about 400 billion moving pixels. I conducted a short (2-D) video interview with Pessolano when I visited Leuven. Here he is describing the technology:
Francesco Pessolano, manager of Imec's NVision program, shows off a prototype of a holographic display built with standard semiconductor processes. Pessolano suspects detailed 3-D video displays can be made by moving reflective microelectromechanical systems (MEMS) structures up and down like microscopic pistons.
SEGA creates 3D Arcade with 3D International technology
SEGA Corporation has successfully teamed up with 3D International Group to create an all new experience of a glasses-free 3D Arcade Gaming experience with 4D attraction of air being blown at the player within the cabinet console. SEGA Corp., who is the worldwide leading supplier of Arcade Game systems, has successfully integrated a Large Format 3D-Display designed and manufactured by 3D International into the recently released “Let’s go Island 3D” SEGA Arcade game. This Arcade Game Product is the first glasses-free 3D Arcade Game Machine in the world. A remarkable number of “Let’s go Island 3D” has been installed and successfully deployed already throughout all of Japan since July 2011. “Let’s Go Island 3D” is the last rentry in the gun shooting. The game is played on the Ringedge arcade board and is played in an enclosed cabinet with a 52/55 inch glasses-free 3D monitor. The cabinet can blow air at the player from four locations. After an initial launch of several hundred systems in Japan, users have been thrilled with the glasses-free 3D effects in this popular Arcade game series. Consequently, this draws a larger crowd which will mean more revenue for Arcade game owners. The 3D Arcade system will now become available for overseas markets.
With the introduction of “Let’s go Island 3D”, SEGA was entering completely new ground as this was the first venture into glasses-free 3D Arcade Game “Thank you very much for partnership and collaboration for 3DI and 3DI members. Sega succeeded to implement the glasses-free 3D technology in arcade machine, and created the best 3D world in the arcade game machine very effectively. We are very pleased for this successful creation, and are looking forward future progress of the glasses-free 3D technology.” said Hiroshi Yagi, Senior Consultant for 3D Project at Sega R&D Division.
“3D International is proud to cooperate with a market leader such as SEGA”, said Tan Sri Abdul Rashid bin Abdul Manaf, Executive Chairman of 3D International Group. “Though we had to comply with SEGA’s gruelling drive for the highest technical requirements and demands, successfully passed all of SEGA’s quality control and production standards. We are very pleased to see this joint commercial success of SEGA with this new revolutionary product.”
3D International Group has facilities in Malaysia (HQ), Germany, the United States and Singapore and our team was guided by our in country partner in Japan – VMJ
As most of our avid readers know, Videomaker has faithfully scoured the CES floor to find the world’s most interesting products to write home to you all about. This year will be no exception. In an odd twist of the norm, LG just unveiled what might be the world’s largest 4K 3D television at a whopping 84 inches. It’s hard to imagine that there would be some other television revealed at CES this year that could match the specs and size of this television but be assured that if there is, we’ll be one of the first to report it right here on our blog next week.
As of right now, there are few details about what this television can do, but we can guess that the price for such a bohemoth will likely cost more than the average person makes in an entire years worth of salary. What we do know is that this television will feature LG’s Smart TV functionality which includes access to various 3D movies and over 1,200 apps.
Lest you get confused about what 4K exactly means, LG has already told us that their television will display images at 3840×2160 pixels. Not exactly a true 4K picture but still double what we usually get on our 1080 televisions. Of course you may be asking how much 4K really improves the television viewing experience. I can tell you as someone who’s personally seen a 4K television and a 1080 television side to side that the extra pixels are definitely worth it.
Even so, there is no infrastructure currently in place for television stations to broadcast television at 4K resolutions. That will likely be a long time coming especially since most stations have just completed their move to HD content and will probably be resistant to changing things all over again. Also, you’ll be hard pressed to find any set-top players that can output resolutions this high without completely choking. Nonetheless, it seems like 4K is going to be just as big at CES as 3D televisions were last year. RED has already announced it’s plans for 4K disc players, many camcorders can already record at 4K resolutions, and even YouTube allows users to upload 4K content. These are all strong indications that 4K television is coming – and sooner than we think. I just hope computers and graphics cards will be able to keep up.
3D-Display-Info the web's leading resource on new 3D technologies - that will enable beautiful 3D movies (and gaming) at home and at the cinema. We bring you daily news, 3D display resources, 3D TV listing and more!
Back in 2001, [Helmar] made an awesome monochrome video display out of a red laser pointer and a spinning 18-sided mirror. Blue and green lasers are much less expensive than they were a decade ago, so [Helmar] decided to go full color with his laser projector. (In German, so fire up Chrome or get the Google translation)
The ancient website for [Helmar]‘s green-only projector goes over the principles of operation. A single laser shines onto a multi-faceted polygonal mirror. This is reflected onto another mirror that provides the reflection for each line in a frame of video. Earlier this year, [Helmar] hacked up a red and blue laser to complement the preexisting green laser. The end result is an RGB projector powered by friggin’ lasers.
As far as we can tell, the projector only has composite input; the attached DVD player provides all the signaling for that. Amazingly, [Helmar] didn’t use a microcontroller for the circuitry. All the electronics are simple logic gates. Really amazing if you ask us.
New BBC White Paper reveals research into holographic displays, 3D holoscopy for the Internet, new spatial sound systems, laser based glasses free 3D screens for multiple viewers and 3D video for mobile.
Applied Optics Focus Issue: Digital Holography and 3-D Imaging
Research into digital holography (DH), the process of electronically recording and numerically reconstructing an optical field, has made tremendous strides in recent years. To highlight breakthroughs in this area, the editors of the Optical Society’s (OSA) journal Applied Opticshave teamed with the editors of the journal Chinese Optics Lettersto publish a special Focus Issue on Digital Holography and 3-D Imaging. …
---------- Forwarded message ---------- From: JM Date: Wed, Dec 28, 2011 at 11:49 PM Subject: AppleInsider | Apple wants to offer television subscribers customized channel lineups To: "john. sokol" <john.sokol@gmail.com>
If they were smart they would just sell a software library to the DVR makers.
Still look like a very cool product.
---------- Forwarded message ---------- From: Simon.Wong<sales19@cctvhowell.com> Date: 2011/12/28 Subject: Do you ever trouble with fuzzy photo because the bad weather of sandstorm, fog or rain ? To: sokol <sokol@videotechnology.com>
Hi,
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2. World pioneer real time self-adapting defog function. If the fuzzy scene is detected, this function will be started automatically to adjust image quality, restore to original contrast and resolution, and do not need manual operation.
3. Adjust image dark part’s brightness to promote visibility in backlight scene automatically.
4. Full automatical real time self-adapting adjustment, no delay image, no frame reduce, good chroma and resolution.
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Fog weather
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Raining weather
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12/21/2011 STREAM TV NETWORKS, INC. PREPARES TO LAUNCH GROUNDBREAKING 3D WITHOUT GLASSES PRODUCT LINE AT CES 2012
posted Dec 27, 2011 9:25 AM by Esther Koo [ updated Dec 27, 2011 9:29 AM ]
STREAM TV NETWORKS, INC. PREPARES TO LAUNCH
GROUNDBREAKING 3D WITHOUT GLASSES PRODUCT LINE AT CES 2012
Proprietary Ultra-DTM technology surpasses all available 3D viewing experiences
December 21, 2011 (Philadelphia, PA) – Stream TV Networks, Inc. announced today that it will unveil its new Ultra-DTM technology at CES 2012. Ultra-D is a next generation 3D without glasses display technology that surpasses all 3D viewing experiences offered to date.
Developed by Stream TV Networks, Inc., the producer of the eLocity brand of mobile tablets launched first in 2010, the Ultra-D technology is strictly proprietary and leverages custom hardware, middleware techniques and software algorithms to create unprecedentedautostereoscopic 3D imagery. This technology will provide consumers with access tounlimited 3D content by enabling real-time conversion of:
·2D content into 3D autostereoscopic (without glasses)
·3D stereoscopic content (with glasses) to 3D autostereoscopic (without glasses)
The Ultra-D technology thus supports the immediate adoption of 3D consumer hardware despite limited availability of 3D content. Real-time conversion of 2D to 3D and 3D with glasses to 3D without glassesworks seamlessly with various content formats including Blu-ray, DVD, PC gaming, Internet, cable and satellite content.
Another key differentiator of the Ultra-D technology enables customization of the 3D effect to address individual differences in spatial perception and the varying impact of 3D rendering on viewer comfort. The technology allows users to increase or decrease the real-time 3D rendering effect, adjusting for variance in content quality and source as well as personal preference so that consumers can use all Ultra-D products to achieve the optimal 3D picture every time.
“We are extremely proud of what we have been able to accomplish with our Ultra-D technology. It is capable of creating a significant shift in the way people view media, comparable to the transition from black and white to color TV,” said Mathu Rajan, CEO of Stream TV Networks, Inc. “Our ultimate goal was to create a solution that addresses existing concerns impeding the adoption of 3D—consumer aversion to expensive glasses, viewer discomfort, variance in individual vision and preference and the slow creation of 3D content. It seemed we were aiming for the impossible but we’ve made it possible and will be sharing these hard-won achievements with consumers in 2012. Ultra-D is the next generation 3D technology designed to replace 3D with glasses and win preference over 2D devices.”
The Ultra-D brand includes 3D-enabling products in the following categories:
·TVs
·Converter Boxes
·Tablets
·Desktop All-in-One PCs
·Gaming
·Laptops
·Digital Signage
·Mobile Phones
·Digital Picture Frames
More information on the Ultra-D product line will become available for the first time to members of the press at the Ultra-D Launch Press Conference at 8:30 am on January 9, 2012 at CES 2012. Additional demos can be scheduled by appointment at Stream TV Networks, Inc.’s CES booth #14815 in the Central Hall of LVCC during the tradeshow.
Stream TV’s mission is to bring to market innovative products featuring state-of-the-art technology designed to enhance consumer experience and simplify their digital lifestyle. Its line of consumer products stands to take the media viewing experience to new levels through high end displays and graphics technologies.
Stream TV Networks, Inc. is a Philadelphia-based new media company founded in 2009 to serve a consumer market seeking enhanced entertainment and communications experiences through superior quality devices with unlimited accessibility. Through its brands, Stream TV Networks, Inc. intends to reshape the current media landscape by releasing computer-enabled devices that create an environment where on-demand access to content is available anytime and anywhere, where interactive user feedback is standard, and where creative participation and community formation around media content is nurtured. The company’s mission is to redefine “new media” so that it reaches its true dynamic potential and real-time interactive relationship with the media consumer.
The 3D VIVANT project will investigate the generation of a novel true 3D video technology, based on mixed 3D Holoscopic video content capture and associated manipulation, and display technologies. The outcomes of the proposal will have extremely high impact to users, producers, content creators, and filmmakers and it would render Europe the leader in this new genre.
The 3D VIVANT project, is supported by the European Commission through the Information & Communication Technologies programme under FP7 and brings togethernine participants from academia and industry.
More about 3D VIVANT
Creating 3D content has been the goal of many researchers in the academia and industry as well as artists for many years (e.g. in Cinema, TV and performing arts). Today’s digital era is characterised by a user-led digital media renaissance that expands from taking photos and video to producing 3D content. This is especially true, as people nowadays are exploring ways to generate 2D and 3D video content. Online environments such as YouTube have enabled and encouraged users to create and share their 2D videos. 3D VIVANT endeavours to provide a new form of 3D content, that is accessible to the public and which can be seen as an evolutionary step to current 2D forms of content. It is essential thus, to provide the user with similar software and hardware facilities that are enjoyed by video users currently on Internet services such as YouTube.
3D VIVANT is to advance the current existing technologies for capture and manipulation of 3D content and to provide a new 3D content format. To that effect 3D VIVANT proposes to use advanced 3D Holoscopic imaging methodology, which uses the principle of “Fly’s eye” and hence allows natural viewing of objects (i.e. fatigue free viewing). 3D Holoscopic content is captured using an array of microlenses in a single aperture camera setup and hence conventional live capture and display procedures can be adopted. The 3D Holoscopic content can be captured both in real-time and be computer generated. It is expressive and immersive as 3D objects can exist in space in front or behind the display screen hence making 3D Holoscopic content a more realistic representation of real physical objects. It allows segmentation of objects for the purpose of search, retrieval and mixing and it can be seen as a high form of content from which lower forms of content, such as stereoscopic and 2D video can be extracted and viewed on devices of appropriate capability.
The Methuselah Generation is a 3D documentary about the science, philosophy, and implications of the coming age of extremely long-lived humans. It profiles the lives and work of scientists who are attempting to create new technologies that can bring about a new age in humanity, and explores their motivations and personal beliefs. Our film will ask (and attempt to answer) profound questions about longevity as it pertains to humanity, the environment and economics. And even if you don't believe that life extension is possible, the stories and the people involved in the science will fascinate you in this great cinematic treat.
This film is being Produced and Directed by Jason Sussberg and David Alvarado, two recent graduates from Stanford University's Documentary MFA program. David and Jason both have a strong interest in science and a sharp inclination towards character-driven films.
ABOUT 3D
This is going to be one of the first ever independently produced 3D documentaries. This film is a journey rooted in science fiction and futurism, thus the content almost demands a 3D aesthetic. We can distribute 2D versions as well (as you can see in the trailer).
Roy Taylor, EVP & GM of 3D Display of MasterImage 3D, discusses use cases for mobile 3D smartphones and tablets, including: 3D games, 3D UI, 3D navigation, 3D music videos, and 3D books.
The Mobile 3D Opportunity Ch. 2: Why 3D Will Continue To Improve
Roy Taylor, EVP & GM of 3D Display of MasterImage 3D discusses the evolution of digital 3D cinema and how faster frame rates and other filming techniques are going to make the 3D moviegoing experience even better.
In what may be a preview of our future gaming living rooms, Sony has released a series of artistically genius videos displaying what a truly immersive living room might look like in the future.
The series of immersive videos called "Great films fill rooms" are designed to promotePlayStation's video store. The videos show the video viewer being transported into virtual versions of the movies Tron, Transformers, and Pirates of the Caribbean, all with amazingly effects, but no post-production special effects. Some of the effects were accomplished by attaching the PlayStation Move motion-sensing game controller to the camera. You can check out the full set of the incredible videos below.
Sharp is sporting an 85-inch 8K4K display at IFA 2011, but don't expect market saturation until after 2020.
Now that 1080p HDTVs are saturating the market at a comfortable level (financially), what's next for the general consumer? Graphics so sharp and life-like that eyes will melt and brains will suddenly ignite into flames? No, try jacking up the resolution to 7680 x 4320 (33 million color dots), or 8K4K, like Sharp has done with an 85-inch display it's currently showcasing at IFA 2011 in Berlin.
While many home theater junkies my simply drop in giddy delight at the sight of such a monstrous display, Sharp points out in the video below that currently there's no content to support an 8K4K display. As it stands now, Sharp had to use a special camera in order to capture compatible footage, and supposedly a special "recorder" to store the footage and pipe it to the display. Unfortunately, Sharp wouldn’t specify the actual size of the stored video files -- we can only imagine.
"The quality of the native 8k4k material on Sharp's screen almost defies description. You could see levels of detail in people's faces, the ground, the tree, or actually any part of the image that the event being shown felt so tangible you felt you could just step forward and join the madness. Never before, in other words, has the idea of HDTV giving you a 'window on the world' been so accurately realized."
So when will consumers begin to see 8K4K HDTVs roll out to retail shelves? Given that the market is still living in a 1080p world, it may be a long, long time. Various reports indicate that experimental broadcasting on 8K4K content won't even begin until 2020.
Sharp 8K4K TV, 7680x4320 resolution, 85", the future of HDTV