Tuesday, December 27, 2011



The 3D VIVANT project will investigate the generation of a novel true 3D video technology, based on mixed 3D Holoscopic video content capture and associated manipulation, and display technologies. The outcomes of the proposal will have extremely high impact to users, producers, content creators, and filmmakers and it would render Europe the leader in this new genre.
The 3D VIVANT project, is supported by the European Commission through the Information & Communication Technologies programme under FP7 and brings togethernine participants from academia and industry.
More about 3D VIVANT
Creating 3D content has been the goal of many researchers in the academia and industry as well as artists for many years (e.g. in Cinema, TV and performing arts). Today’s digital era is characterised by a user-led digital media renaissance that expands from taking photos and video to producing 3D content. This is especially true, as people nowadays are exploring ways to generate 2D and 3D video content. Online environments such as YouTube have enabled and encouraged users to create and share their 2D videos. 3D VIVANT endeavours to provide a new form of 3D content, that is accessible to the public and which can be seen as an evolutionary step to current 2D forms of content. It is essential thus, to provide the user with similar software and hardware facilities that are enjoyed by video users currently on Internet services such as YouTube.
3D VIVANT is to advance the current existing technologies for capture and manipulation of 3D content and to provide a new 3D content format. To that effect 3D VIVANT proposes to use advanced 3D Holoscopic imaging methodology, which uses the principle of “Fly’s eye” and hence allows natural viewing of objects (i.e. fatigue free viewing). 3D Holoscopic content is captured using an array of microlenses in a single aperture camera setup and hence conventional live capture and display procedures can be adopted. The 3D Holoscopic content can be captured both in real-time and be computer generated. It is expressive and immersive as 3D objects can exist in space in front or behind the display screen hence making 3D Holoscopic content a more realistic representation of real physical objects. It allows segmentation of objects for the purpose of search, retrieval and mixing and it can be seen as a high form of content from which lower forms of content, such as stereoscopic and 2D video can be extracted and viewed on devices of appropriate capability.

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