Thursday, January 31, 2013

The Vision Gyroscope

Check out this video on YouTube:

http://youtu.be/3g4hBwgGNX0


Sent from my iPad

Thursday, January 24, 2013

Tuesday, January 22, 2013

Fwd: 3D CineCast

---------- Forwarded message ----------
From: "3D CineCast" <olivier.amato@itbroadcastanddigitalcinema.com>
Date: Jan 22, 2013 4:10 AM
Subject: 3D CineCast
To: <john.sokol@gmail.com>

3D CineCast


Trifocal Camera Readied for Live 3D

Posted: 22 Jan 2013 12:40 AM PST

The days of stereo 3D mirror rigs could be numbered if new technology being devised by Arri, the Fraunhofer Institute and Walt Disney Studios comes to fruition.

The trio of companies have just begun a second phase of tests in Berlin on a trifocal camera system that comprises a single Arri M camera sandwiched between two micro HD cameras developed by Fraunhofer, alongside a computer processor.

The dual witness cameras capture enough information on set to be combined into depth maps by Fraunhofer's STAN Stereoscopic Analyzer software (which features in the DVS Clipster post tool), for the post production of live action content in 3D.



The concept would negate the need for cumbersome 3D camera rigs, allow an on-set 3D workflow similar to 2D, and in theory help produce 3D content without the glitches inherent in lens misalignment. Disparity-estimation techniques based on the three captured images should allow a second-eye view to be rendered at a virtual interaxial distance that is defined in post.

"If successful we will go into a third test in April this year and if that is successful it will be used on a major film production," revealed Kathleen Schroeter, executive manager 3D Innovation Centre, Berlin Fraunhofer Institute.

She said this was currently planned to be a 20-minute short film or a 20-minute sequence within a longer feature, both produced by Disney.

"The current trifocal system is for post production, but the next step is to render the data in real time so that we can produce live broadcast programming without rigs," she added.

Curiously the initiative has come from Disney in Hollywood, rather than Disney's own research institute in Zurich, which is also exploring ways of creating 3D content using plenoptic lenses and computational cinematography.

By Adrian Pennington, TVB Europe
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RGBDToolkit - DSLR + DEPTH Filmmaking | Home

http://www.rgbdtoolkit.com/

Thursday, January 17, 2013

Fwd: USB video conference camera makes video conference simple than ever

---------- Forwarded message ----------
From: "marketing@multipixhdtv.com" <marketing@multipixhdtv.com>
Date: Jan 17, 2013 6:25 PM
Subject: USB video conference camera makes video conference simple than ever
To: <john.sokol@gmail.com>

 

Model No.  MP-
USB 100 


720p30fps;
1/2.5"  CMOS  Image Sensor ;
Universal Serial Bus (USB2.0) Interface;
With IR remote controller ;

Application:
Small and mediumsized conference room; Video conferencesDistance learning;  Group training; Surveillance
Sports meeting ; Concert and Internet communications.

Seamlessly integrated into "Polycom,PVX_8.0/Cisco WebEx Series" video conference software and QQMSNSKYPE's video chat;
 

Saturday, January 12, 2013

Vuzix Debuts the M100, an Android Powered Monocular Display - CES 2013

Release Date: 2nd Half, 2013

Price: Under $500

Features: Compatible with Android and iOS, 1080p camera to capture video, onboard processor running android, WiFi and Bluetooth enabled


http://revision3.com/hak5/m100-display


Darren talks with Condition One CEO, Danfung Denis about their vitual imaging technology.


Re: Please can you give me some advice

Hello william,

"While there is no specific meaning for high-definition,"

First lets understand the question.

When I think definition, there is resolution and then is image quality in terms of sharpness, contrast, color saturation and noise level. 

The smallest lens is effectively a pin hole camera.  If you are unsure what that is, it's a fun kids science experiment to google or YouTube search for.

Pixel Resolution is unaffected by the lens size and it purely about the sensor.

Sharpness actually. Increases as a smaller lens can be less accurate and produce a shaper image.  In addition focus is also less of an issue, a pin hole camera is in focus for all distances.
In a larger lens light entering the one side of the lens must match light from the other. The precision of the alignment is determined by the lens quality, focus.  Things like chromatic aberration and many other factors come in to play and become more of an issue the larger the lens.

What does happen with the smaller lens is less light.  What that means is the image sensor is getting less signal.   This means less color resolution, gray scale resolution and sensor noise becomes more of a factor. The classic signal to noise ratio.

To deal with noise longer sample times are needed, meaning longer exposure times and slower frame rates on things like cheap USB web cams. 

In astronomy techniques like cooling the cameras sensors to reduce noise, extremely long exposure times and digital post processing of many successive images to produce a higher contrast low noise image is done. All of which can be applied to even a web cam.

Also high resolution sensors need more light to produce a good image.

So a small lens is a trade off, cheaper lens but less light coming in work with.

There are 1080p cameras with 1mm or smaller lenses.

Here is another extreme example of small lenses.





Sent from my iPad

On Jan 12, 2013, at 6:47 AM, John Sokol <john.sokol@gmail.com> wrote:

---------- Forwarded message ----------
From: W.E.
Date: Jan 12, 2013 5:59 AM
Subject: Please can you give me some advice
To: <john.sokol@gmail.com>

Hell
I wonder if you can help.
I am trying to figure out what is the highest definition i can get from a video camera with a smallest lens.
Can you enlighten me on this at all.
Thank you.
Regards
william

Friday, January 11, 2013

Fwd: Telibrahma press release

---------- Forwarded message ----------
From: "Rita Tennyson" <rita@pulppr.com>
Date: Jan 10, 2013 10:56 AM
Subject: Telibrahma press release
To: <john.sokol@gmail.com>

John:

I saw your blog where you put up my message to you about a CES appointment.  I'm going to paste below the press release as I think it would make a better blog post than my writing :)  Let me know if you can use it or need a photo, etc.

Thanks!

Rita Tennyson

Point Brings Augmented Reality to Your Television Screen

 Telibrahma's Point debuts as first Augmented Reality Second-Screen Experience


January 8, 2013, CES/Las Vegas, Eureka Park #74112 - Telibrahma (www.telibrahma.com), the award-winning leader in

global mobile marketing technology, is breaking the mold by debuting a revolutionary

second-screen experience with Point, their image recognition technology that can

capture point-enabled videos and provide an interactive experience for viewers.

Using Point, consumers can enjoy instant engagement across any mobile device by

simply pointing their phone at a Point-enabled video, movie, commercial or television

program and gain instant access to an augmented experience.


"Point provides a Shazam-like experience for consumers that takes them to the next

level of engagement, and we're thrilled to offer this exciting technology to users," said

Suresh Narasimha, CEO and Founder of Telibrahma.


Point is a 360-degree solution for consumer engagement and provides an innovative

way for brands to communicate with their audience.


In addition to point-enabled videos, Point also works with print ads, editorial content,

brand logos, newspapers, magazines and websites to create "real world" experiences

for consumers on their mobile devices.


Download Point from your mobile device at: www.PointArt.mobi


For more information on Telibrahma visit: www.telibrahma.com.


 About Point

Point, the world's lightest and fastest Augmented Reality, is a visual recognition augmented reality

platform that helps brands engage with consumers by creating "real-world" experiences of products. By

scanning a product or service with their smartphone camera, consumers can gain instant access to

search results that are enhanced by 3D and 2D camera overlays, video overlays, facial recognition and

contextual results. Point allows brands to go beyond the QR code by working with any ad, editorial, brand

logo, newspaper, magazine, website, place or video.


 About Telibrahma

Telibrahma is an Intel-funded company that focuses on consumer engagement through augmented reality

advertising. With Point, the company's new augmented reality platform, Telibrahma helps brands create

"real-life" experiences for consumers, increases engagement and produces higher ROI. Working with

brands like Dove, Nokia, Nike and Toyota, Telibrahma is a leader in contextual mobile solutions.

Telibrahma was established in 2008 and has offices in New York and India. For more information, please

visit the website at www.telibrahma.com.

Thursday, January 03, 2013

Fwd: [CES] Augmented TV (Intel-backed)

---------- Forwarded message ----------
From: "Rita" <lin@pulppr.com>
Date: Jan 3, 2013 8:58 AM
Subject: [CES] Augmented TV (Intel-backed)
To: <john.sokol@gmail.com>

Dear John,

Intel-backed Telibrahma, creators of the Point Augmented Reality platform, will be launching two items at CES:
 
-First augmented TV reality second-screen experience--just point your phone to the TV for a Shazam-like experience with moving image recognition
-Buzz, its new location-based engagement platform that delivers brands and retailers on-demand location-specific media leveraging WiFi and other tech to deliver rich media content with a superior experience
 
Telibrahma can met up on the show floor at Intel's booth. LVCC, Central Hall - 7252 or at its own booth in the Eureka Park section, #74112.  Please contact me with your schedule for CES and we can set up a demo/meeting.  Jessica Hasson will be available on site at 310/739-0344.  Thanks!
 
Rita Tennyson
 
 
Buzz is Available on the Following Mobile Devices:
iPhone, Android, Blackberry, Nokia and Windows 

Company Leadership

Suresh Narasimha, CEO and Founder

Narasimha has over 15 years of experience in entrepreneurship, product creation, mobile innovation and advertising. He has raised several rounds of funding for TELiBrahma while growing employment and earning profit at the same time.

Prior to founding TELiBrahma, Narasimha was the Practice Head of Convergence at Reasoft Inc., where he defined products and solutions while leading convergence and managing delivery organization. Narasimha also worked as a Senior software engineer at Siemens Information Systems Ltd. He has lead mobile advertising efforts at several companies including Nike, HSBC and Mercedes Benz.

Narasimha received his GSM Management degree at ICFAI and a degree at PES Institute of Technology.
 
Telibrahma

Telibrahma is an Intel-funded company that focuses on consumer engagement through augmented reality advertising. Since 2008, TELiBrahma has worked with the advertising, media and retail industries to create innovative ad campaigns that allow consumers to go beyond a print ad to the next level of engagement.

With Point 1.0, the company's new augmented reality advertising platform, Telibrahma creates "real-life" experiences for consumers, increases engagement and produces higher ROI for brands. Working with brands like Dove, Nokia, Nike and Toyota, Telibrahma is a leader in contextual mobile solutions. Telibrahma was established in 2008 and has offices in New York and India. For more information, please visit the website at www.telibrahma.com.