Showing posts with label Qualcomm. Show all posts
Showing posts with label Qualcomm. Show all posts
Thursday, August 06, 2020
Qualcomm drops a BOMB on the VR Industry
Qualcomm had a press announcement this morning and the embargos have finally dropped. We are in for an entirely new wave of VR like we have ever seen. This.. is very well what we could have called VR 2.0 way back, but it's nothing like what I had expected. Over 15 companies have decided to work together for VR to go mainstream along with 5g adaptations. Lets see where this goes! new headsets, 5g, wireless, cheap.. exciting.
Here what i covered today:
Qualcomm press anounement regarding AR and VR ( XR ):
https://www.qualcomm.com/news/release...
HTC Former CEO forms a new VR company (XRSpace; Mova):
https://www.theverge.com/2020/5/26/21...
XRSpace Ready Player One like VR world:
https://www.techradar.com/news/xrspac...
Ford VR designed car:
https://fordauthority.com/2020/05/new...
HP reverb G2 leaks:
https://www.roadtovr.com/rumor-leaked...
Blastworld SteamVR page:
https://store.steampowered.com/app/11...
Outtro music artist:
Protostar- Overdrive
https://open.spotify.com/track/3Qifig...
Labels:
5G,
Augmented Reality,
Qualcomm,
virtual reality,
XR
Monday, July 25, 2011
Qualcomm buys GestureTek gesture-recognition tech
In 2000 GestureTek transformed the way people interact with computing displays by inventing and patenting 3D video gesture control. Our pioneering of this technology over the last 10 plus years has resulted in a multi-patented 3D-vision gesture control system, which is a highly precise and reliable user interface for interacting with any display screen from any distance. Whether on a personal computer, set top box, television set, mobile device, game console, digital sign or interactive kiosk, GestureTek's ground-breaking depth tracking software enables users to control onscreen interaction with simple hand motions instead of a remote control, keyboard or touch screen. This technology has been used for custom installations for Fortune 500 companies over the last 10 years, and GestureTek continues to offer this advanced state of the art technology and service to its clients. Some of the technology and patents that are the basis of this technology have been licensed to major consumer electronics companies, like Microsoft, for use on the XBOX.
From EETimes: Qualcomm buys gesture-recognition technology
Qualcomm Inc. acquired some assets of GestureTek, a developer of gesture recognition technology. The chip maker said it plans to put the gesture recognition technology into its "current and next-generation Snapdragon processors" for smartphones, tablets and other consumer devices.
Qualcomm bought unspecified intellectual property assets related to gesture recognition, as well as some engineering resources from the company that was founded in 1986. GestureTek retains some of its assets and will continuation its business in gesture-enabled digital signs. The companies did not disclose financial details of the transaction.
Qualcomm bought unspecified intellectual property assets related to gesture recognition, as well as some engineering resources from the company that was founded in 1986. GestureTek retains some of its assets and will continuation its business in gesture-enabled digital signs. The companies did not disclose financial details of the transaction.
Prior to the deal, GestureTek said it owned eight broad patents on camera- and video-tracking that issued starting in 1996 and said it had applied for 37 others. It has developed gesture-recognition technology for displays and surfaces used in markets spanning handsets, digital signage and heath care.
The company first got its software into handsets in 2007 in a deal with Japan's DoCoMo. It also is used in handsets from HTC, Motorola, Nokia, NEC, Sony Ericsson, Samsung and LG. Licensees for other products include Panasonic, Microsoft (Xbox 360), Sanyo, Sony, IBM, and Intel.
Last year the company demonstrated its software running on Android and Symbian environments. It also supports Linux, Nucleus, Windows Mobile and Qualcomm's Brew for feature phones.
"Applications processors are enabling a range of new ways for consumers to interface with their home entertainment and mobile devices," said Steve Mollenkopf, executive vice president and group president, Qualcomm, speaking in a press release. "Our acquisition will strengthen Qualcomm's smartphone product portfolio and enable our customers to launch products with new and compelling user experiences," he added.
Gesture recognition technology will be integrated into Qualcomm's current and next-generation Snapdragon processors, giving OEMs the capability to produce smartphones, tablets and home entertainment devices with user interfaces based on natural human gestures.
The debut of the Nintendo Wii and Apple iPhone heated up the market for gesture recognition starting in 2008. Hitachi and others showed such interfaces at CES in 2009 powered by chips from Canesta and others. Microsoft Kinect, one of the fastest selling consumer products in history, further spurred work in gesture recognition with a software developers kit released in June.
Friday, June 26, 2009
NEW Tech: Biomimetics Display / MEMS-based Reflective Display
I guess that's what to call it, even the company Mirasol that developed it seems to lack a good name for the technology.
It can rival E-ink and Kent display the cholesteric LCD technology also commonly referred to as E-paper in terms of power efficiently.
"Qualcomm’s mirasol display technology is based on a reflective technology called IMOD (Interferometric MODulation), with MEMS structures at its core. This MEMS–based innovation is both bistable, meaning it is both extremely low power, and highly reflective, meaning the display itself can be seen even in direct sunlight.
By studying and mimicking nature’s processes and structures – a field of study called biomimetics – Qualcomm engineers have developed the nature-inspired mirasol display.
Humans view the world by sensing the light reflecting from various surfaces. As a result, a reflected image, from paper for instance, is more appealing and easier to view for the human eye, compared to a backlit image. Because of human perception, and mirasol displays efficient use of reflected light, the future of mobile devices is now."


Here is the link: Mirasol display
Here are the White Papers that were in there Press Kit, broken out from the HUGE zip file they had. It's a terrible web site.
It can rival E-ink and Kent display the cholesteric LCD technology also commonly referred to as E-paper in terms of power efficiently.
"Qualcomm’s mirasol display technology is based on a reflective technology called IMOD (Interferometric MODulation), with MEMS structures at its core. This MEMS–based innovation is both bistable, meaning it is both extremely low power, and highly reflective, meaning the display itself can be seen even in direct sunlight.
By studying and mimicking nature’s processes and structures – a field of study called biomimetics – Qualcomm engineers have developed the nature-inspired mirasol display.
Humans view the world by sensing the light reflecting from various surfaces. As a result, a reflected image, from paper for instance, is more appealing and easier to view for the human eye, compared to a backlit image. Because of human perception, and mirasol displays efficient use of reflected light, the future of mobile devices is now."


Here is the link: Mirasol display
Here are the White Papers that were in there Press Kit, broken out from the HUGE zip file they had. It's a terrible web site.
Color Pixel Optimization 368KI tried contacting then and they have not yet gotten back to me.
Competitive_Display_Technologies 687K
Energy_Metrics 358K
Operating_Principles_IMOD_Drive 491K
Tech_Overview 665K
Value_Proposition 611K
Labels:
biomimetics,
cholesteric,
E-ink,
Kent display,
LCD,
mems,
mirasol,
Qualcomm,
technology,
video
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