As written in comments to the previous post, Taiwan-based LIPS posted Youtube videos demoing a 3D camera based on combination of ToF and stereo. No explanation of the technology is given, other than saying it's compatible with Primesense openNI 1.5 and 2.x software.
"I see the key applications in the area of control, security, visualization and reproduction. Significant market opportunities lie ahead in general-purpose computing/communications platforms (notebook/tablet/smartphone) as well as in fixed function appliances."
"The area of end application concepts, software and infrastructure are major areas of activity today. Once fully deployed, the impact of 3D imaging technology on our everyday life will be transformative in the same way the internet was: it will fundamentally change how we do things."
iFixit teardown shows that Mantis Vision structured light camera is responsible for Google Project Tango tablet 3D vision. The teardown team quotes Google: "The IR projector is from Mantis Vision, and designed specific to our specs for field of view and resolution. It is custom designed to work in partnership with the 4MP RGB-IR camera on the other side."
Heuristic Labs' LazeeEye, is hot on the trail of PrimeSense's Capri3D, Structured sensor, and Omnivision mobile 3D scanning. Heuristics takes a different approach determining the depth points and may be less processing intensive than PrimeSense...
Here’s an oldie but a goodie that passed us up the first time it went
around the Internet. [Qi Pan], (former) PhD student at Cambridge, made a
3D modeling program using only a simple webcam. Not only does this make very fast work of building 3D models, the real texture is also rendered on the virtual object.
The project is called ProFORMA, and to get some idea of exactly how
fast it is, the model of a church seen above was captured and rendered
in a little over a minute. To get the incredible speed of ProFORMA, [Qi]
had his webcam take a series of keyframes. When the model is rotated
about 10°, another keyframe is taken and the corners are triangulated
with some very fancy math.
Even though [Qi]‘s project is from 2009, it seems like it would be better than the ReconstructMe, the Kinect-able 3D scanning we saw a while ago. There’s a great video of [Qi] modeling a papercraft church after the break, but check out the actual paper for a better idea of how ProFORMA works.
Come hear a talk on the NextEngine 3D scanner, an ultra low cost high resolution scanner. The representatives will show how versatile the device is and show examples of its' uses.
Very cool and inevitable use of the Kinect Technology. Once it's applied to robotics and transportation, literally the entire physical world will be represented in the virtual world.
Soon there may be little difference between the two.
This can also be done using simple stereo cameras, such as 2x $5 USB cameras. And you get a Stereo 3D image too. There are other motion clues in the video too. I believe there are already systems that use regular mono video, it can even be prerecorded and later used to make 3D image maps just like shown in this video.
Microsoft Photosynth, Google and NASA also had some tech like that, it's a shame it hasn't been further perused and shared.
I am sure in a few years every cell phone will be able to do this. Say 2015, 2018 the latest.
Actually with embedded micro projectors, maybe as soon as 2013.
Augmented Reality system will just make these 3D maps as part of just doing there head tracking and synchronization. Every inch of modern metropolitan society will be fully mapped within months of Augmented Reality's market wide acceptance.
MatterPort is creating a low-cost handheld 3D scanner that allows anyone to quickly and easily produce a realistic 3D model of a room or object.
Their goal is to make 3D capture as easy, as cheap, and as pervasive as digital photography.
Learn more at http://matterport.com
Started by Matt Bell - Computer Vision expert. Founder of Reactrix. Working on MatterPort at Sunfire. CS degree from Stanford.
and
David Gausebeck - One of the original developers at PayPal; currently working at MatterPort. BS in CS from UIUC.
VanGogh Imaging is dedicated to providing affordable and easy to use computer vision solutions for high volume applications. There are many applications in medical, manufacturing, security, and entertainment that can greatly benefit from specifically tailored computer vision approaches to measure, record, and recognize shapes accurately. In the past, these high volume applications did not consider using 3D computer vision technology due to its cost and complexity. Recent advances in cameras, projectors, and algorithms have dramatically reduced the cost and complexity of 3D computer vision while improving overall accuracy.
VanGogh Imaging's flagship product, called Vincent, is an advanced software package which provides a unique auto-registration technology along with a depth computation algorithm. Vincent can work with almost any off-the-shelf stereo camera or 3D scanner. This allows the end user to select the most appropriate camera or scanner based on required accuracy and overall cost objectives.