Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Monday, November 14, 2011

Experimental Virtual Graphics Port Support For Linux - Slashdot

Experimental Virtual Graphics Port Support For Linux - Slashdot
From Slashdot:

"A recently open-sourced experimental Linux infrastructure created by Bell Labs researchers allows 3D rendering to be performed on a GPU and displayed on other devices, including DisplayLink dongles. The system accomplishes this by essentially creating 'Virtual CRTCs', or virtual display output controllers, and allowing arbitrary devices to appear as extra ports on a graphics card."The code and instructions are at GitHub. This may also be the beginning of good news for people with MUX-less dual-GPU laptops that are currently unsupported.



Monday, August 01, 2011

RenderScript

Renderscript is a new API targeted at high-performance 3D rendering and compute operations. The goal of Renderscript is to bring a lower level, higher performance API to Android developers. The target audience is the set of developers looking to maximize the performance of their applications and are comfortable working closer to the metal to achieve this. It provides the developer three primary tools: A simple 3D rendering API on top of hardware acceleration, a developer friendly compute API similar to CUDA, and a familiar language in C99.
  • the new API is published with the Android Honeycomb API release
  • made up of a "computing" API, and a "rendering" API
  • intended for programmers who want to coax the last ounce of performance from their hardware
  • accessed using a C-based scripting language


Learn about RenderScript from Romain Guy and Chet Haase of the Android UI Toolkit team