YI 4K Action Camera is your perfect pick for building a VR camera. The camera boasts high resolution image detail powered by amazing video capturing and encoding capabilities, long battery life and camera geometry. This is what makes us stand out and how we are recognized and chosen as a partner by Google for its next version VR Camera, Google Jump - www.yijump.com
There are a number of ways to build a VR camera with YI 4K Action Cameras. The difference being mainly how you control multiple cameras to start and stop recordings. In general, we would like all cameras to start and stop recording synchronously so you can easily record and stitch your virtual reality video.
The easiest solution is to manually control the cameras one-by-one. It is convenient and quick however it doesn’t guarantee synchronized recording.
A better solution therefore is to make good use of Wi-Fi where all cameras are set to work in Wi-Fi mode and are connected to a smartphone hotspot or a Wi-Fi router. Once setup is done, you should be able to control all cameras with smartphone app through Wi-Fi. For details, please check out https://github.com/YITechnology/YIOpenAPI
Please note that this solution also comes with its limitations. For instance, when there are way too many cameras or Wi-Fi interference happens to be serious, controlling the cameras via smartphone app can sometimes fail. Also, synchronized video capturing is not guaranteed since Wi-Fi is not a real-time communication protocol.
You can also control all cameras with a Bluetooth-connected remote control. The limitations however are similar to that with Wi-F solution.
There are also solutions which try to synchronize video files offline after recording is finished. It is normally done by detecting the same audio signal or video motion in the video files and aligning them. Since this kind of the solutions do not control the recording start time, its synchronization error is at least 1 frame.
HARDWARE SYNCHRONIZED RECORDING
In this article, we will introduce a solution to solve synchronization problem using hardware. We do this by connecting all cameras using Multi Endpoint cable where recording start and stop commands are transmitted in real-time among the cameras, in turn, creating a high-resolution and synchronized virtual reality video.
Spoiler Alert, Basically they use the Raspberry Pi to connect to the CCTV IP camera over RTSP and then send a live stream up to youtube. Up, out though your firewall and NAT to youtube or any service that will accept RTMP.
Most of this is a good NOVICE GUIDE to setting up and configuring the Pi and buying a IP camera from them.
Chronos 1.4 is a purpose-designed, professional high-speed camera in the palm of your hand. With a 1.4 gigapixel-per-second throughput, you can capture stunning high-speed video at up to 1280x1024 resolution. Frame rate ranges from 1,057fps at full resolution, up to 21,600fps at minimum resolution.
---------- Forwarded message ---------- From: Embedded Vision Insights from the Embedded Vision Alliance<newsletter@embeddedvisioninsights.com> Date: Tue, Aug 30, 2016 at 7:36 AM Subject: Low-cost, Low-power Neural Networks; Real-time Object Detection and Classification; More
"Tailoring Convolutional Neural Networks for Low-Cost, Low-Power Implementation," a Presentation from Synopsys Deep learning-based object detection using convolutional neural networks (CNN) has recently emerged as one of the leading approaches for achieving state-of-the-art detection accuracy for a wide range of object classes. Most of the current CNN-based detection algorithm implementations run on high-performance computing platforms that include high-end general-purpose processors and GP-GPUs. These CNN implementations have significant computing power and memory requirements. Bruno Lavigueur, Project Leader for Embedded Vision at Synopsys, presents the company's experience in reducing the complexity of the CNN graph to make the resulting algorithm amenable to low-cost and low-power computing platforms. This involves reducing the compute requirements, memory size for storing convolution coefficients, and moving from floating point to 8 and 16 bit fixed point data widths. Lavigueur demonstrates results for a face detection application running on a dedicated low-cost and low-power multi-core platform optimized for CNN-based applications.
"An Augmented Navigation Platform: The Convergence of ADAS and Navigation," a Presentation from Harman Until recently, advanced driver assistance systems (ADAS) and in-car navigation systems have evolved as separate standalone systems. Today, however, the combination of available embedded computing power and modern computer vision algorithms enables the merger of these functions into an immersive driver information system. In this presentation, Alon Atsmon, Vice President of Technology Strategy at Harman International, discusses the company's activities in ADAS and navigation. He explores how computer vision enables more intelligent systems with more natural user interfaces, and highlights some of the challenges associated with using computer vision to deliver a seamless, reliable experience for the driver. Atsmon also demonstrates Harman's latest unified Augmented Navigation platform which overlays ADAS warnings and navigation instructions over a camera feed or over the driver's actual road view.
A Design Approach for Real Time Classifiers Object detection and classification is a supervised learning process in machine vision to recognize patterns or objects from images or other data, according to Sudheesh TV and Anshuman S Gauriar, Technical Leads at PathPartner Technology. It is a major component in advanced driver assistance systems (ADAS), for example, where it is commonly used to detect pedestrians, vehicles, traffic signs etc. The offline classifier training process fetches sets of selected images and other data containing objects of interest, extracts features from this input, and maps them to corresponding labelled classes in order to generate a classification model. Real-time inputs are categorized based on the pre-trained classification model in an online process which finally decides whether or not the object is present. More
Pokemon Go-es to Show the Power of AR Pokemon Go is an awesome concept, says Freddi Jeffries, Content Marketer at ARM. While she's a strong believer in VR (virtual reality) as a driving force in how we will handle much of our lives in the future, she can now see that apps like this have the potential to take AR (augmented reality) mainstream much faster than VR. More
Image copyrightFEDERICO CAPASSOImage captionThis electron microscope image shows the structure of the lens (white line is 0.002mm long)
A flat lens made of paint whitener on a sliver of glass could revolutionise optics, according to its US inventors.
Just 2mm across and finer than a human hair, the tiny device can magnify nanoscale objects and gives a sharper focus than top-end microscope lenses.
It is the latest example of the power of metamaterials, whose novel properties emerge from their structure.
Shapes on the surface of this lens are smaller than the wavelength of light involved: a thousandth of a millimetre.
"In my opinion, this technology will be game-changing," said Federico Capasso of Harvard University, the senior author of a report on the new lens which appears in the journal Science.
The lens is quite unlike the curved disks of glass familiar from cameras and binoculars. Instead, it is made of a thin layer of transparent quartz coated in millions of tiny pillars, each just tens of nanometres across and hundreds high.
Singly, each pillar interacts strongly with light. Their combined effect is to slice up a light beam and remould it as the rays pass through the array (see video below).
Media captionLight passing through the "metalens" is focussed by the array of nanostructures on its surface (video: Capasso Lab/Harvard)
Computer calculations are needed to find the exact pattern which will replicate the focussing effect of a conventional lens.
The advantage, Prof Capasso said, is that these "metalenses" avoid shortfalls - called aberrations - that are inherent in traditional glass optics.
"The quality of our images is actually better than with a state-of-the-art objective lens. I think it is no exaggeration to say that this is potentially revolutionary."
Those comparisons were made against top-end lenses used in research microscopes, designed to achieve absolute maximum magnification. The focal spot of the flat lens was typically 30% sharper than its competition, meaning that in a lab setting, finer details can be revealed.
But the technology could be revolutionary for another reason, Prof Capasso maintains.
"The conventional fabrication of shaped lenses depends on moulding and essentially goes back to 19th Century technology.
"But our lenses, being planar, can be fabricated in the same foundries that make computer chips. So all of a sudden the factories that make integrated circuits can make our lenses."
And with ease. Electronics manufacturers making microprocessors and memory chips routinely craft components far smaller than the pillars in the flat lenses. Yet a memory chip containing billions of components may cost just a few pounds.
Image copyrightFEDERICO CAPASSOImage captionThe lens is much more compact than a traditional microscope objective
Mass production is the key to managing costs, which is why Prof Capasso sees cell-phone cameras as an obvious target. Most of their other components, including the camera's detector, are already made with chip technology. Extending that to include the lens would be natural, he argues.
There are many other potential uses: mass-produced cameras for quality control in factories, light-weight optics for virtual-reality headsets, even contact lenses. "We can make these on soft materials," Prof Capasso assured the BBC.
The prototypes lenses are 2mm across, but only because of the limitations of the Harvard manufacturing equipment. In principle, the method could scale to any size, Prof Capasso said.
"Once you have the foundry - you want a 12-inch lens? Feel free, you can make a 12-inch lens. There's no limit."
The precise character of the lens depends on the layout and composition of the pillars. Paint-whitener - titanium dioxide - is used to make the pillars, because it is transparent and interacts strongly with visible light. It is also cheap.
Image copyrightPETER ALLEN/HARVARDImage captionThe minuscule pillars have a powerful effect on light passing through
The team has previously worked with silicon, which functions well in the infrared. Other materials could be used to make ultraviolet lenses.
Or to get a different focus, engineers could change the size, spacing and orientation of the pillars. It simply means doing the computer calculations and dialling the results into the new design.
The team is already working on beating the performance of its first prototypes. Watch this space, they say - if possible, with a pair of metalenses.
16-bit/48kHz, 2-channel USB Audio Interface with Optical Out
Portable USB Interface
Are you looking for a compact and easy to use USB interface? One that you can take anywhere with you? The Behringer U-Control UCA202 comes in at about the same size as a smartphone, making it extremely portable. The USB-powered interface has two RCA inputs, two RCA outputs, headphone out, and an optical digital output. The 16-bit/48kHz converters ensure high-quality audio into and low-latency playback out of your computer. Connect your instruments or mixer to your computer with the UCA202 and record to your hearts content. The Behringer U-Control UCA202 comes with free downloadable audio recording and editing software.
Behringer U-Control UCA202
2 In/2 Out USB Audio Interface
Mac or PC, no drivers required
16-bit/48kHz converters
Low latency
Headphone output
Optical out
USB powered
Free DAW download
The Behringer U-Control UCA202 is the perfect, portable USB interface.
---------- Forwarded message ---------- From: Augmented World Expo <info@augmentedreality.org> Date: Wednesday, April 6, 2016 Subject: Got what it takes to win an Auggie? To: sokol@videotechnology.com
Only two weeks left to submit your nomination for the 2016 Auggie Awards. Submit your product/project today!
Only two weeks left to submit your product or project for this year's Auggie Awards!
The Auggie Awards showcase the best-of-the-best in the Augmented World. This year features 11 categories in augmented reality, virtual reality and wearable technology. Past year's winners have included CastAR, Vuforia, Epson, Orbotix, Metaio (now Apple) and more.
Nominations are open now until April 21.
To enter 1. Hit the button below 2. Complete the entry form 3. Submit your entry (no cost) 4. Share your nomination
Winners are not only recognized on the world's largest stage for AR, VR and wearables at AWE USA 2016 on June 1. They will also walk away with an official Auggie trophy (below)!
2016 Auggie Award Categories
1. Best Headset or Smart Glasses: Connected eyewear including smart glasses, goggles, head-mounted displays (HMD), heads-up displays (HUD), and helmets
2. Best Hardware: Wearables, gesture and input devices, sensors, cameras, displays, stationary installations, chips and robotics
3. Best App: AR, VR and wearable applications available to the public in app stores
4. Best Campaign: Marketing campaigns for major brands that use AR, VR and wearable technology
5. Best Enterprise Solution: Solutions that solve business problems using AR, VR and wearable technology
6. Best Tool: Software Developer Kits, platforms and other creation tools that enable the creation of solutions and experiences in AR, VR and wearable technology
7. Best Game or Toy: Connected toy or gaming solutions that enable digital interaction with the physical world or physical interaction in the virtual world
8. Best Art or Film: Art Installations or films including design concepts and documentary films that explore the augmented or virtual world
9. Best in Show - Augmented Reality: Any presenting AR company at AWE 2016 (exhibitor, speaker) is eligible to be nominated and the winner will be selected through popular vote at the show
10. Best in Show - Virtual Reality: Any presenting VR company at AWE 2016 (exhibitor, speaker) is eligible to be nominated and the winner will be selected through popular vote at the show
11. Best in Show - Wearable Technology: Any presenting wearable tech company at AWE 2016 (exhibitor, speaker) is eligible to be nominated and the winner will be selected through popular vote at the show