http://www.luniere.com/2013/03/14/warping-fisheye-images-for-spherical-mirror-projection/
This post doesn’t go into any of the complex mathematics involved with spherical mirror projection. For that information I recommend using the invaluable resources at http://paulbourke.net . This post explains a practical solution for projecting onto complex geometry using spherical mirrors, 3ds Max and 123D Catch.
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