https://ffmpeg.org/ffmpeg-filters.html#stereo3d
Half equirectangular projection.
The target geometry of the output image/video. The following values are valid options:
- ‘rectilinear (default)’
- ‘fisheye’
- ‘panoramic’
- ‘equirectangular’
- ‘fisheye_orthographic’
- ‘fisheye_stereographic’
- ‘fisheye_equisolid’
- ‘fisheye_thoby’
Dual fisheye.
Fisheye projection.
11.223.1 Examples
- Convert equirectangular video to cubemap with 3x2 layout and 1% padding using bicubic interpolation:
ffmpeg -i input.mkv -vf v360=e:c3x2:cubic:out_pad=0.01 output.mkv
- Extract back view of Equi-Angular Cubemap:
ffmpeg -i input.mkv -vf v360=eac:flat:yaw=180 output.mkv
- Convert transposed and horizontally flipped Equi-Angular Cubemap in side-by-side stereo format to equirectangular top-bottom stereo format:
v360=eac:equirect:in_stereo=sbs:in_trans=1:ih_flip=1:out_stereo=tb
https://trac.ffmpeg.org/wiki/Stereoscopic
ffmpeg -i top-and-bottom.mov -vf stereo3d=abl:sbsl -c:a copy side-by-side.mov
ENCODING VR 360 AND 180 IMMERSIVE VIDEOS FOR OCULUS MEDIA STUDIO AND SIDELOADING INTO OCULUS QUEST AND GOhttps://echeng.com/articles/encoding-for-oculus-media-studio/
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